Tracker: Issueshttps://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312016-09-13T05:15:20ZTracker
Redmine Doomsday Engine - Feature #2179 (New): Map has no secrets, displayed as 0% (vs. 100%)https://tracker.dengine.net/issues/21792016-09-13T05:15:20ZDrako
<p>build 2072<br />When the number of items or secrets in a level is 0 then the final screen after that level shows 0% instead of 100%. See a example on the attached screenshot.</p> Doomsday Engine - Bug #2000 (New): [Heretic, Hexen] Finale/hub text must be scaled down to fit (i...https://tracker.dengine.net/issues/20002015-03-20T09:18:30Zskyjake
<p>There is a long standing issue with Heretic and HeXen's finale text not fitting on the screen. Currently there is a workaround where the text in those games is downscaled by default to 0.9.</p>
<p>The issue originates from the unification of the text drawing in the game plugins, where the Heretic/Hexen font metrics seem to be slightly different than the ones used in Doom.</p> Doomsday Engine - Bug #1989 (New): Client assert fail (possible crash) if joining game during int...https://tracker.dengine.net/issues/19892015-03-08T17:04:10Zskyjake
<p>If the server is in the intermission screen, a client connects, and then triggers the Fire control (to advance to the next map), the client has an assertion failure: <pre>ASSERT failure in QList<T>::operator[]: "index out of range"</pre></p>
<p>Relevant stack trace:<br /><pre>5 doom 0x0000000118f28450 QList<internal::wianimstate_t>::operator[](int) + 96 (qlist.h:486)
6 doom 0x0000000118f2247d beginAnimations() + 173 (intermission.cpp:540)
7 doom 0x0000000118f227e4 initShowNextMap() + 36 (intermission.cpp:637)
8 doom 0x0000000118f22784 IN_SetState(interludestate_t) + 84 (intermission.cpp:1544)
9 doom 0x0000000118f5b13c NetCl_Intermission + 540 (d_netcl.cpp:710)
10 doom 0x0000000118f58ec6 D_HandlePacket + 838 (d_net.cpp:578)
11 0x000000010c7cd8ff Cl_GetPackets() + 1375
</pre></p> Doomsday Engine - Bug #1885 (New): [Multiplayer] Incorrect player numbers in scoreboard between mapshttps://tracker.dengine.net/issues/18852014-10-19T19:53:52Zvermil
<p>The between map scoreboard doesn't appear to take into account that the server is player1.</p>
<p>The first actual player to join is displayed as player 2 on the between map scoreboard, instead of player 1.</p>