Tracker: Issueshttps://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312021-09-02T23:15:03ZTracker
Redmine Doomsday Engine - Bug #2463 (New): Game controllershttps://tracker.dengine.net/issues/24632021-09-02T23:15:03ZTechnitronik
<p>Hi,</p>
<p>I think I'am alone to find it's a problem or I'm alone to play really with Doom!<br />In old versions of Doomday engine we could configure a key to control "LOOKSPRING" <br />ON OR OFF when playing game. The reason why it is important is if you create<br />levels like me with Doom Builder when you play "REALLY" with Doom and not<br />only speak on forums you will understand. This problem is due to the<br />device used to play. If using Trackball, when you point with rocket<br />or any long distance arm, the target is far away and the shoot will<br />be too high or to low to shoot the target. Because the ball of the<br />trackball is used to move player and not to shoot. The only way<br />to control the VERTICAL angle of the arm is KEYBOARD key or the<br />WHEEL between the two strandard buttons. But those two trigger<br />are not precise and use a STEP by STEP Vertical movement. If<br />you move only one step, far away from player this result in<br />too high or too low calculate target.</p>
<p>In old Doomday engine the key EX: ALT could be programmed<br />to pass the VERTICAL arm setting to the BALL that was really<br />more precise and really FINE TUNE to point the target. When<br />pointed a far away target we had only to HOLD momentary the<br />ALT key, adjust the VERTICALY position of the arm and release<br />the key to restore the BALL for player movement.</p>
<p>Technitronik</p>