Tracker: Issueshttps://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312016-11-30T07:43:02ZTracker
Redmine Doomsday Engine - Feature #2188 (New): Use OpenVR SDK for virtual realityhttps://tracker.dengine.net/issues/21882016-11-30T07:43:02Zskyjake
<p>Supporting many HMDs with one SDK is better than using HMD-specific SDKs. Unless, of course, there are a technical caveats that hinder the end-user experience...</p>
<p>Should look into using OpenVR SDK (SteamVR) for virtual reality support. Also wouldn't hurt to update the LibOVR code to work with LibOVR 1.10+.</p> Doomsday Engine - Feature #1646 (New): Stereo 3D enhancementshttps://tracker.dengine.net/issues/16462013-10-31T17:12:22Zskyjake
Continuing the work started in <a class="issue tracker-2 status-5 priority-2 priority-default closed" title="Feature: Support for Oculus Rift (Closed)" href="https://tracker.dengine.net/issues/1636">#1636</a>, Doomsday's stereoscopic 3D capabilities could be further enhanced with:
<ul>
<li>Oculus Rift: Better placement of HUD weapon sprites</li>
<li>3D HUD weapons models with proper scaling (current ones are much larger than they should be)</li>
<li>Neck model to add small x/y/z translation, based on Rift angles</li>
<li>Row/column/checker interleaved stereo 3D modes</li>
<li>Headless 3D player model in Rift mode, so you see a body when looking down</li>
<li>"Oculus Rift" or (other a more generic "Stereo 3D") resource pack, specially tailored HUD/player models? <em>[would benefit from variable override feature]</em></li>
<li>Utilize 3D space for UI: user simply looks down to see ammo, health, taskbar (e.g., paint non-weapon hud items on a world space transparent quad)</li>
</ul>