Tracker: Issueshttps://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312020-01-03T06:44:58ZTracker
Redmine Doomsday Engine - Feature #2393 (New): Map selection UI for Master Levels for Doom II (Episode wi...https://tracker.dengine.net/issues/23932020-01-03T06:44:58Zskyjake
<p>There should be a convenient way to play the Master Levels.</p>
Possible approaches:
<ul>
<li>Master Levels could use custom Episode definitions. This would allow selecting the PWAD via the New Game menu, after which the right PWAD would be loaded automatically and the game would start in the first map of the PWAD. Requires enhancing the Episode definitions with an "Additional Packages" property. The Master Levels Episodes DED could come built-in with Doomsday and be loaded via a built-in profile in the game library if any Master Levels are available.</li>
<li><del>The Master Levels could be automatically added to the game library as one or more built-in profiles. Perhaps appearing as a single game profile with an additional ChoiceWidget for selecting the PWAD to play.</del></li>
</ul>
For reference:
<ul>
<li><a class="external" href="https://doomwiki.org/wiki/Master_Levels_for_Doom_II">https://doomwiki.org/wiki/Master_Levels_for_Doom_II</a></li>
<li><a class="external" href="https://doomwiki.org/wiki/DOOM-IT">https://doomwiki.org/wiki/DOOM-IT</a> (original console launcher)</li>
</ul> Doomsday Engine - Bug #2354 (In Progress): Compatibility with TNT: Revilution (MAP30)https://tracker.dengine.net/issues/23542019-11-26T15:49:44Zskyjake
<p>☑️ Sprite replacements fail to show: The map 30 uses dehacked nazi and keens replacements. Nazis are plasma turrets and keens are rocket turrets.</p>
<p>One room depends on a flag where the player can be telefragged or the spawn cubes fail to disappear to allow monsters to spawn in as a wall slowly lowers.</p>
<p>/idgames: <a class="external" href="https://www.doomworld.com/idgames/levels/doom2/megawads/tntr">https://www.doomworld.com/idgames/levels/doom2/megawads/tntr</a></p> Doomsday Engine - Bug #2326 (New): [Doom] PRCP map32; player incorrectly spawning as camera https://tracker.dengine.net/issues/23262019-04-06T15:47:14Zvermil
<p>Map 32 of the Plutonia revisited community map set incorrectly spawns the player as a camera, despite the player start seeming to be far enough from the wall.</p>
<p><a class="external" href="https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/prcp">https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/prcp</a></p>
<p>Evidence suggests this bug has existed in Dday for a long time (i.e dating back to at least 1.14).</p> Doomsday Engine - Bug #2048 (New): Particle effects obscure map objectshttps://tracker.dengine.net/issues/20482015-05-13T03:50:44Zrhargraveroman@hargrave.info
<p>I have attached definitions for all available game plugins, however this is an issue with the engine rather than the plugins. In short, given that you have one of these addons installed, bloodsplatter effects are rendered over items and enemies, among other things. This can be quite unpleasant when dealing with enemies in large quantities, as they will be hidden by the splatter -- especially when backed up against walls to which the splatter has attached.</p>
<p>Included are screenshots of the issue affecting Chex and Heretic. I have attached definitions for all plugins, however.</p>