Tracker: Issueshttps://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312015-05-14T11:56:41ZTracker
Redmine Doomsday Engine - Feature #2051 (New): XG test suite / demo maphttps://tracker.dengine.net/issues/20512015-05-14T11:56:41Zskyjake
<p>We need a map that tests all the features of XG in a systematic fashion. This can then act as a test suite to fix regressions, demonstrate the capabilities of XG, and offer examples to modders about how to use XG.</p>
<p>As a test suite, the map does not need to have a coherent design or theme; the main purpose is to verify that all features of XG features are working correctly.</p> Doomsday Engine - Feature #2032 (New): Game world debugger/inspector sidebarhttps://tracker.dengine.net/issues/20322015-05-03T21:40:35Zskyjake
<p>When debugging gameplay issues, it would be helpful to see more information about objects visually in addition to just ID numbers overlaid on top of the game view.</p>
A new sidebar could be added as a debugging aid, for both developers and map authors:
<ul>
<li>Add persistent "watches" on specific objects and surfaces, to see information boxes displaying their state.</li>
<li>Highlight when values change.</li>
<li>Trigger a breakpoint when a certain value changes (?).</li>
<li>Edit state values on the fly (?).</li>
</ul>
<p>This would essentially be a GUI for the <code>inspect*</code> console commands.</p>