Tracker: Issueshttps://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312021-01-03T07:22:02ZTracker
Redmine Doomsday Engine - Feature #2439 (New): Copy/paste to/from clipboard in the command prompthttps://tracker.dengine.net/issues/24392021-01-03T07:22:02Zskyjake
<p>The command prompt (and any other input field) should support standard desktop clipboard copy and paste shortcuts.</p>
<p>The input fields don't have support for marking selected ranges, but instead copying can copy the entire contents of the field and pasting should insert text at the cursor.</p> Doomsday Engine - Feature #2395 (New): Exporting and importing game profiles (files and dengine.net)https://tracker.dengine.net/issues/23952020-01-05T09:07:45Zskyjake
<p>Custom game profiles should be exportable/importable. The exported profile could simply be a .dei file with just one profile.</p>
<p>An interesting prospect is allowing submitting custom profiles to dengine.net to a public repository that is browsable via Doomsday's game library UI. This would make it very easy to share profiles with other users. Profiles submitted to the public repo would have to be manually reviewed before being published, though, to check that the PWAD links are valid and the profile works correctly.</p> Doomsday Engine - Feature #2394 (New): Episodes defined in game profilehttps://tracker.dengine.net/issues/23942020-01-05T09:00:30Zskyjake
<p>@Drako:</p>
<blockquote>
<p>There should be an easy way to organize PWAD files as episodes in profiles. The PWAD files in such profiles should be automatically downloaded if the URL is provided. Maps in these PWAD could be identified by the CRC-32 of a PWAD and the MAP internal name (see <a class="issue tracker-1 status-1 priority-3 priority-high2" title="Bug: Recognizing IWAD/PWAD files with more accuracy (using CRC-32) (New)" href="https://tracker.dengine.net/issues/2382">#2382</a>).</p>
</blockquote>
<p>In practice, new information would be added in game.dei. An Episode block would specify one or more PWADs to load, and optionally a full Episode DED that specifies the level progression. Autogenerating a progression would also be possible be just looking at what maps are provided by the PWADs.<br /><pre>
profile {
name: Master Levels for DOOM II
game: doom2
episode "The Catwalk" {
pwads <CATWALK.WAD@120cd525>
# insert the Episode DED contents here
# (if missing, generate an Episode based on all the maps in the PWAD)
}
episode "Virgil's Lead" {
pwads <VIRGIL.WAD@4d0b58e8>
}
userCreated: True
useGameRequirements: True
autoStartSkill: 3
}</pre></p>
<p>Instead of "filename@crc32", the PWAD could also be specified as "download-url@crc32". (Need to deal with broken links, though?)</p> Doomsday Engine - Bug #2337 (Feedback): No doom II can be selected from the master list in the se...https://tracker.dengine.net/issues/23372019-06-26T04:35:38Ztacgnol
<p>No doom II can be selected from the master list in the server tab</p>
<p>probably not normal.</p>
<p>They are all greyed / not selectable.</p>
<p>My servers are on 2.1.1 stable. I didn't updated them for a while, or touched the config.</p> Doomsday Engine - Bug #2332 (New): Duplicate server entries on master-serverhttps://tracker.dengine.net/issues/23322019-06-24T14:39:03Zbond
<p>Start public server, stop it, wait until it disappear on master (imho tooo long), change (tcp) port and start it again - there will be two entries in master list: with old and new ports</p> Doomsday Engine - Feature #2325 (New): A way to vote for a specific maphttps://tracker.dengine.net/issues/23252019-03-25T06:28:29Ztacgnol
<p>Forum thread : <a class="external" href="https://talk.dengine.net/discussion/2690/available-command-for-regular-user-in-multiplayer">https://talk.dengine.net/discussion/2690/available-command-for-regular-user-in-multiplayer</a></p>
<p>A way to vote for a specific map by a regular player. A popup box could open after selecting the vote option, and then the player can select between all the available map on the server. If it can support pwad too, it would be perfect :)</p> Doomsday Engine - Bug #2310 (New): [UI] Metadata text wrapping: should force-break very long word...https://tracker.dengine.net/issues/23102018-12-18T15:26:05Zxe_sued
<p>If a character string delimited by spaces exceeds the maximum line length of 33 characters, Doomsday shifts down the entry by one line, starting from the beginning of the overlong string and then applies a line break. The 'version' and 'license' entries are affected likewise.</p>
<p>Windows 10 x64 v1809, Doomsday x64 build 2904</p> Doomsday Engine - Bug #2308 (New): [UI] Package tags need to wrap to multiple lineshttps://tracker.dengine.net/issues/23082018-12-16T16:13:52Zxe_sued
<p>Addons/mods containing a larger set of descriptive tags, i.e. exceeding the usual amount of 3 to 4 tags, will have the display of tags bleed through the user interface boundaries and buttons in the Addon/MOD management dialog. This can leave tags being unreadable and unclickable (offscreen), tags bleeding through UI buttons take precedence over the button, making it difficult to actually click the 'details' and/or 'add' button.</p>
<p>Example screenshot attached, Doomsday for Windows x64 build 2904, Windows 10 x64 v1809</p> Doomsday Engine - Bug #2301 (New): Restart playing MIDI music using new soundfont after changing ...https://tracker.dengine.net/issues/23012018-12-11T21:13:42Zxe_sued
<p><strong>Windows 10 Pro x64 build 1803, Doomsday x64 for Windows unstable build 2897:</strong></p>
<p>I had to re-setup my external MIDI soundfont, which was due to recent reorganization of my Doomsday folder structure (<a class="external" href="https://talk.dengine.net/discussion/2636/build-2895-cannot-use-more-than-one-wad-addon-folder">https://talk.dengine.net/discussion/2636/build-2895-cannot-use-more-than-one-wad-addon-folder</a>) that also affected the location of my MIDI soundfont (SF2).</p>
<p>While Doomsday could not find my MIDI soundfont, the MIDI music output sounded broken, only distorted bits of drums and percussion could be heard. Updating the external MIDI soundfont setting for Doom and Heretic went without noticeable issues, but for Hexen I noticed the following:</p>
<ul>
<li>When browsing for an external soundfont, music playback is stopped (or paused?)</li>
<li>Selecting a soundfont the music playback restarts</li>
<li>Hexen continued to play the title music using the old obsolete setting, i.e. I still heard broken MIDI sound output like described above. Only after playback of the title music had ended and restarted from the beginning, the new soundfont setting was used resulting in normal MIDI audio output.</li>
</ul>
<p>I guess I noticed this issue only in Hexen, because to the duration of the Hexen title music lasts longer than the title music of Doom and Heretic.</p>
<p><strong>I suggest to adjust the setup logic for external MIDI soundfonts as follows:</strong></p>
<ul>
<li>Stop music output upon browsing for a soundfont</li>
<li>If the browsing dialog is closed with OK, re-initialize the MIDI output honoring the new settings, start playback (from the beginning?) of the current MIDI file</li>
<li>If the browsing dialog is closed with CANCEL, no re-initialization of the MIDI output is required, re-start playback (from the beginning?) of the current MIDI file</li>
</ul> Doomsday Engine - Feature #2289 (New): Filtering game profiles in Home using search termshttps://tracker.dengine.net/issues/22892018-10-27T19:07:56Zskyjake
<p>When there are many profiles, it would help to use search terms to narrow down which profiles to show (similar to the Mods tab).</p> Doomsday Engine - Feature #2288 (New): Configure all multiplayer game options via GUIhttps://tracker.dengine.net/issues/22882018-10-27T14:45:06Zskyjake
<p>There should be a set of definitions (Info file in the game package) that specify the game options to show in the GUI. In practice, each option maps to a console variable.</p>
<p>It would also be nice to have a GUI for defining the map cycle.</p> Doomsday Engine - Feature #2286 (New): Editing all global Doomsday key bindingshttps://tracker.dengine.net/issues/22862018-10-12T19:45:39Zskyjake
<p>Currently there is a popup for setting the console shortcut key, but Doomsday has other global key bindings that should be exposed and editable via the GUI.</p>
<p>In practice, though, global bindings need to saved to a separate .cfg file so they can be configured without a game being loaded / aren't game-specific.</p> Doomsday Engine - Feature #2184 (New): Keyboard navigation: bindable controlshttps://tracker.dengine.net/issues/21842016-11-20T14:46:12Zskyjake
<p>The controls for UI navigation should be bindable in the "deui" context, so that controllers other than the keyboard can be used.</p> Doomsday Engine - Bug #2180 (New): Task bar shows only partially (Intel Mobility)https://tracker.dengine.net/issues/21802016-10-10T05:51:13ZDrako
<p>Build 2109 (and earlier)</p>
<p>When I press ESC to see the task bar on the home screen only the left portion of it appears - the command line (1.jpg). When I click on the right bottom corner the menu appears (2.jpg)</p> Doomsday Engine - Feature #2153 (New): Modern multiplayer chat UIhttps://tracker.dengine.net/issues/21532016-03-27T08:29:29Zskyjake
<p>The in-game chat is quite clunky. Nowadays people expect a better chat system.</p>
<p>Consider using libappfw UI widgets with support for styled text. Also consider combining the console and chat prompts, with a /-prefix used for issuing console commands.</p>