000.102 (i) Application path: /usr/bin/doomsday-2.3.0 000.102 (i) Version: 2.3 (stable build 3674) 000.188 Created a new 32.0 MB memory volume. 000.262 [Config::read] modules/Config matches version [ 2, 3, 0, 3674 ] 000.267 R (i) Using user-selected package folder (including subfolders): ~/Games/Doom/Hexen 000.268 R (i) Using user-selected package folder (including subfolders): ~/Games/Doom/Hexen Deathkings of the Dark Citadel 000.269 R (i) Using user-selected package folder (including subfolders): ~/Games/Doom/Hexen 2 000.269 R (i) Using user-selected package folder (including subfolders): ~/Games/Doom/Ultimate Doom 000.269 R (i) Using user-selected package folder (including subfolders): ~/Games/Doom/Final Doom 000.269 R (i) Using user-selected package folder (including subfolders): ~/Games/Doom/Doom 2 000.271 R (i) Using user-selected package folder (including subfolders): ~/Games/Doom/Master Levels of Doom/master/wads 000.271 R (i) Using user-selected package folder (including subfolders): ~/Games/Doom/Doom BFG 000.303 Waited for 0.032 seconds for file system to be ready 000.366 R Identified 325 data bundles in 0.1 seconds 000.390 (i) Executable: Doomsday Engine 2.3.0 (Stable 64-bit +D +R) Jan 24 2021 00:41:05 000.390 Command line options: 000.390 0: /usr/bin/doomsday 000.393 [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/shaders.dei" from archive in "(basedir)/net.dengine.client.pack" 000.408 Loading shader definitions from archive entry "renderer.pack/lensflares.pack/ shaders.dei" from archive in "(basedir)/net.dengine.client.pack" 000.784 I (i) [Joystick_Init] No joysticks found 000.834 G (i) OpenGL 3.3 supported (Core) 000.834 G [Sys_GLInitialize] OpenGL information: Version: 4.6 (Core Profile) Mesa 21.0.0-rc1 Renderer: Radeon RX 5500 XT (NAVI14, DRM 3.40.0, 5.10.10-gentoo-x86_64, LLVM 11.0.1) Vendor: AMD Capabilities: Compressed texture formats: 10 Use texture compression: no Available texture units: 32 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.1 Line width range: 1...2048 000.835 G OpenGL Extensions: 000.835 G AMD extensions: conservative_depth, depth_clamp_separate, draw_buffers_blend, framebuffer_multisample_advanced, gpu_shader_int64, multi_draw_indirect, performance_monitor, pinned_memory, query_buffer_object, seamless_cubemap_per_texture, shader_stencil_export, shader_trinary_minmax, texture_texture4, vertex_shader_layer, vertex_shader_viewport_index 000.835 G ANGLE extensions: texture_compression_dxt3, texture_compression_dxt5 000.835 G ARB extensions: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_sprite, polygon_offset_clamp, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_stencil_export, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_420pack, shading_language_include, shading_language_packing, sparse_buffer, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression_bptc, texture_compression_rgtc, texture_cube_map_array, texture_filter_anisotropic, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array 000.835 G ATI extensions: blend_equation_separate, meminfo, texture_float, texture_mirror_once 000.835 G EXT extensions: EGL_image_storage, EGL_sync, abgr, blend_equation_separate, demote_to_helper_invocation, depth_bounds_test, draw_buffers2, draw_instanced, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, memory_object, memory_object_fd, packed_depth_stencil, packed_float, pixel_buffer_object, polygon_offset_clamp, provoking_vertex, semaphore, semaphore_fd, shader_image_load_formatted, shader_image_load_store, shader_integer_mix, shader_samples_identical, texture_array, texture_compression_dxt1, texture_compression_rgtc, texture_compression_s3tc, texture_filter_anisotropic, texture_integer, texture_mirror_clamp, texture_sRGB, texture_sRGB_R8, texture_sRGB_decode, texture_shadow_lod, texture_shared_exponent, texture_snorm, texture_swizzle, timer_query, transform_feedback, vertex_array_bgra, vertex_attrib_64bit, window_rectangles 000.835 G IBM extensions: multimode_draw_arrays 000.835 G INTEL extensions: blackhole_render 000.835 G KHR extensions: blend_equation_advanced, context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness, texture_compression_astc_ldr, texture_compression_astc_sliced_3d 000.835 G MESA extensions: framebuffer_flip_y, pack_invert, shader_integer_functions, texture_signed_rgba 000.835 G NV extensions: alpha_to_coverage_dither_control, compute_shader_derivatives, conditional_render, copy_image, depth_clamp, packed_depth_stencil, shader_atomic_int64, texture_barrier 000.835 G NVX extensions: gpu_memory_info 000.835 G OES extensions: EGL_image 000.836 G S3 extensions: s3tc 000.996 A (i) [AudioSystem] Initializing 16 sound effect channels 001.165 A Current soundfont set to: "/home/camus/.doomsday/runtime/cache/default.sf2" 001.165 A Audio configuration: CD: Disabled Music: FluidSynth/Ext (MIDI only) SFX: OpenAL 001.200 G (i) OpenGL 3.3 supported (Core) 001.895 R [Def_Read] Parsing definition files... 001.904 R Definitions: 001.904 R 4 materials 001.904 R [ResourceSystem] Model init completed in 0.00 seconds 001.904 (i) Game could not be selected automatically 003.665 N [MasterWorker] Received 13 servers from master 015.583 R [Folder > DirectoryFeed::prune] Pruning "/home/camus/.doomsday/runtime/persist.pack": status has changed 015.603 R Identified 1 data bundles in 0.0 seconds 015.703 Loading game "DOOM 2: Hell on Earth"... 016.030 R Path "auto" now mapped to "data/jdoom/auto" 016.030 R Path "auto" now mapped to "defs/jdoom/auto" 016.030 R (i) Loading IWAD file "~/Games/Doom/Doom 2/base/DOOM2.WAD" (as vanilla) 016.068 R (i) Loading PK3 archive "(basedir)/libdoom.pk3" (as vanilla) 016.076 R (i) Loading PWAD file "~/Games/Doom/Master Levels of Doom/master/wads/ATTACK.WAD" (as custom) 016.079 R (i) Loading Doomsday Engine definitions "~/.doomsday/runtime/AdhocPlayInEpisode_1.0.ded" (as custom) 016.811 R [Textures > loadCompositeTextureDefs] Loaded all 428 texture definitions from "~/Games/Doom/Doom 2/base/DOOM2.WAD:(basedir)/TEXTURE1.lmp" 016.875 S (i) Parsing primary config "~/.doomsday/runtime/configs/doom/game.cfg"... 016.875 S Parsing console commands in "~/.doomsday/runtime/configs/doom/game.cfg"... 016.889 S Parsing console commands in "~/.doomsday/runtime/configs/doom/player/bindings.cfg"... 016.978 R [Def_Read] Parsing definition files... 017.327 R Definitions: 017.329 R 2 episodes 30 animation groups 6 composite fonts 10 finales 9 lights 33 map infos 4 materials 27 particle generators 3 skies 69 songs 110 sound effects 138 sprite names 974 states 51 surface decorations 371 text strings 11 texture environments 140 things 017.389 R [ResourceSystem] Model init completed in 0.00 seconds 017.410 R Known maps: 017.410 R 0: MAP01 "~/Games/Doom/Master Levels of Doom/master/wads/ATTACK.WAD" 017.410 R 1: MAP02 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.410 R 2: MAP03 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.410 R 3: MAP04 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.410 R 4: MAP05 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.410 R 5: MAP06 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.410 R 6: MAP07 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.410 R 7: MAP08 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 8: MAP09 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 9: MAP10 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 10: MAP11 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 11: MAP12 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 12: MAP13 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 13: MAP14 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 14: MAP15 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 15: MAP16 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 16: MAP17 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 17: MAP18 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 18: MAP19 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 19: MAP20 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 20: MAP21 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 21: MAP22 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 22: MAP23 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 23: MAP24 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 24: MAP25 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 25: MAP26 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 26: MAP27 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 27: MAP28 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 28: MAP29 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 29: MAP30 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 30: MAP31 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 31: MAP32 "~/Games/Doom/Doom 2/base/DOOM2.WAD" 017.411 R 017.411 R Found 32 maps in total. 017.709 017.709 DOOM 2: Hell on Earth 017.709 017.788 A [InFineSystem > FinaleInterpreter > S_StartMusic > AudioSystem] Starting music "dm2ttl"