Application path: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday.exe Created a new 32.0 MB memory volume. Config::read: modules/Config matches version [ 2, 0, 0, 1650 ] Executable: Doomsday Engine 2.0.0 [#1650] (Unstable 32-bit) Jul 9 2015 03:45:24 Command line options: 0: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday.exe RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/ shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/ shaders.dei"] from archive in read-only "(basedir)\data\ net.dengine.client.pack" ^ : Loading shader definitions from read-only archive entry "renderer.pack/ lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/ lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\ net.dengine.client.pack" OpenGL 3.3 supported Sys_GLInitialize: OpenGL information: Version: 4.0.0 - Build 10.18.10.4226 Renderer: Intel(R) HD Graphics 4000 Vendor: Intel Capabilities: Compressed texture formats: 20 Use texture compression: no Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.5 Line width range: 0...6.99219 ^ : OpenGL Extensions: ^ : 3DFX extensions: texture_compression_FXT1 ^ : ARB extensions: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended, buffer_storage, color_buffer_float, compatibility, compressed_texture_pixel_storage, conservative_depth, copy_buffer, debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, explicit_attrib_location, fragment_coord_conventions, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, instanced_arrays, internalformat_query, internalformat_query2, map_buffer_alignment, map_buffer_range, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex, robustness, sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_objects, shader_precision, shader_subroutine, shading_language_100, shading_language_420pack, shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, texture_multisample, texture_non_power_of_two, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_storage, texture_storage_multisample, texture_swizzle, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev, viewport_array, window_pos ^ : ATI extensions: separate_stencil ^ : EXT extensions: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, rescale_normal, secondary_color, separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer, texture_compression_s3tc, texture_edge_clamp, texture_env_add, texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle, transform_feedback ^ : IBM extensions: texture_mirrored_repeat ^ : INTEL extensions: map_texture, performance_queries, performance_query ^ : KHR extensions: blend_equation_advanced, debug ^ : NV extensions: blend_square, conditional_render, primitive_restart, texgen_reflection ^ : SGIS extensions: generate_mipmap, texture_edge_clamp, texture_lod ^ : SUN extensions: multi_draw_arrays ^ : WIN extensions: swap_hint ^ : Extensions (WGL): ^ : WGL extensions: ARB_buffer_region, ARB_create_context, ARB_create_context_profile, ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float, EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float, EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear, NV_DX_interop loadAudioDriver: Loading of "fmod" failed Failed initializing audio driver "FMOD" Audio configuration: Music: SDLMixer::Music SFX: SDLMixer Using SteamApps path: c:\program files (x86)\steam\SteamApps\common Locating "HACX - Twitch 'n Kill"... - hacx.wad: "(basedir)\data\HACX.WAD" - libdoom.pk3: "(basedir)\data\libdoom.pk3" => Playable Locating "Chex(R) Quest"... ! chex.wad: missing - libdoom.pk3: "(basedir)\data\libdoom.pk3" => Not playable (incomplete resources) Locating "Final DOOM: TNT: Evilution"... - tnt.wad: "(basedir)\data\tnt.wad" - libdoom.pk3: "(basedir)\data\libdoom.pk3" => Playable Locating "Final DOOM: The Plutonia Experiment"... - plutonia.wad: "(basedir)\data\plutonia.wad" - libdoom.pk3: "(basedir)\data\libdoom.pk3" => Playable Locating "DOOM 2: Hell on Earth"... - doom2.wad or doom2f.wad: "(basedir)\data\DOOM2.WAD" - libdoom.pk3: "(basedir)\data\libdoom.pk3" => Playable Locating "Ultimate DOOM"... - doom.wad or doomu.wad: "(basedir)\data\doom.wad" - libdoom.pk3: "(basedir)\data\libdoom.pk3" => Playable Locating "DOOM Registered"... - doom.wad: "(basedir)\data\doom.wad" - libdoom.pk3: "(basedir)\data\libdoom.pk3" => Playable Locating "DOOM Shareware"... ! doom1.wad: missing - libdoom.pk3: "(basedir)\data\libdoom.pk3" => Not playable (incomplete resources) Locating "Doom 64: Absolution"... ! doom64.wad: missing - libdoom64.pk3: "(basedir)\data\libdoom64.pk3" => Not playable (incomplete resources) Locating "Heretic: Shadow of the Serpent Riders"... - heretic.wad: "(basedir)\data\HERETIC.WAD" - libheretic.pk3: "(basedir)\data\libheretic.pk3" => Playable Locating "Heretic Registered"... - heretic.wad: "(basedir)\data\HERETIC.WAD" - libheretic.pk3: "(basedir)\data\libheretic.pk3" => Playable Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)\data\libheretic.pk3" => Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... - hexen.wad: "(basedir)\data\HEXEN.WAD" - hexdd.wad: "(basedir)\data\HEXDD.WAD" - libhexen.pk3: "(basedir)\data\libhexen.pk3" => Playable Locating "Hexen"... - libhexen.pk3: "(basedir)\data\libhexen.pk3" - hexen.wad: "(basedir)\data\HEXEN.WAD" => Playable Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)\data\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Demo"... ! hexen.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\libhexen.pk3" => Not playable (incomplete resources) Def_Read: Parsing definition files... ^ : Definitions: ^ : 7 materials ResourceSystem: Model init completed in 0.00 seconds Game could not be selected automatically Selecting game 'doom1'... Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading game resources... IWAD identification: 0xdb003a ResourceSystem > loadCompositeTextureDefs: Loaded all 125 texture definitions from "(basedir)\data\doom.wad:(basedir)\ TEXTURE1.lmp" ^ : Loaded all 162 texture definitions from "(basedir)\data\doom.wad:(basedir)\ TEXTURE2.lmp" Parsing primary config "configs\doom\game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 3 episodes 28 animation groups 6 composite fonts 7 finales 9 lights 28 map infos 7 materials 19 particle generators 4 skies 60 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 368 text strings 8 texture environments 140 things ResourceSystem: Model init completed in 0.00 seconds Known maps: 0: E1M1 "(basedir)\data\doom.wad" 1: E1M2 "(basedir)\data\doom.wad" 2: E1M3 "(basedir)\data\doom.wad" 3: E1M4 "(basedir)\data\doom.wad" 4: E1M5 "(basedir)\data\doom.wad" 5: E1M6 "(basedir)\data\doom.wad" 6: E1M7 "(basedir)\data\doom.wad" 7: E1M8 "(basedir)\data\doom.wad" 8: E1M9 "(basedir)\data\doom.wad" 9: E2M1 "(basedir)\data\doom.wad" 10: E2M2 "(basedir)\data\doom.wad" 11: E2M3 "(basedir)\data\doom.wad" 12: E2M4 "(basedir)\data\doom.wad" 13: E2M5 "(basedir)\data\doom.wad" 14: E2M6 "(basedir)\data\doom.wad" 15: E2M7 "(basedir)\data\doom.wad" 16: E2M8 "(basedir)\data\doom.wad" 17: E2M9 "(basedir)\data\doom.wad" 18: E3M1 "(basedir)\data\doom.wad" 19: E3M2 "(basedir)\data\doom.wad" 20: E3M3 "(basedir)\data\doom.wad" 21: E3M4 "(basedir)\data\doom.wad" 22: E3M5 "(basedir)\data\doom.wad" 23: E3M6 "(basedir)\data\doom.wad" 24: E3M7 "(basedir)\data\doom.wad" 25: E3M8 "(basedir)\data\doom.wad" 26: E3M9 "(basedir)\data\doom.wad" 27: E4M1 "(basedir)\data\doom.wad" 28: E4M2 "(basedir)\data\doom.wad" 29: E4M3 "(basedir)\data\doom.wad" 30: E4M4 "(basedir)\data\doom.wad" 31: E4M5 "(basedir)\data\doom.wad" 32: E4M6 "(basedir)\data\doom.wad" 33: E4M7 "(basedir)\data\doom.wad" 34: E4M8 "(basedir)\data\doom.wad" 35: E4M9 "(basedir)\data\doom.wad" Found 36 maps in total. DOOM Registered InFineSystem > FinaleInterpreter > S_StartMusic: Starting music 'intro' MasterWorker: Received 1 servers from master InFineSystem > FinaleInterpreter > FIC_SetPatch > ResourceSystem::declarePatch: Failed to locate lump for "Patches:HELP2" InFineSystem > FinaleInterpreter > FIC_SetPatch: Missing Patch 'HELP2' Game begins... Episode: Knee-Deep In The Dead (Singleplayer) S_StartMusic: Starting music 'e1m1' Loading map "E1M1"... Current map elements: 486 Lines 88 Sectors 524 Vertexes Forced pause for 28 tics Map: Hangar (Uri: Maps:E1M1, warp: 1) - Author: id Software GameSession: Updating archive in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\ runtime\cache\internal.save" from directory "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\cache" Picked up an armor bonus. S_LocalSoundAtVolumeFrom > Sfx_StartSound: Segmentation Violation