Application path: D:\GAMES\J_ALL_003\Bin\Doomsday.exe Created a new 32.0 MB memory volume. Config::read: modules/Config matches version [ 2, 0, 0, 1616 ] Executable: Doomsday Engine 1.15.0 (Stable 32-bit #1616) Jun 5 2015 15:46:32 Command line options: 0: ..\Bin\Doomsday.exe 1: -basedir 2: D:\GAMES\J_ALL_003/ 3: -file 4: D:\GAMES\J_ALL_003\snowberry\addons\Decor-decor.pk3 5: -file 6: D:\GAMES\J_ALL_003\snowberry\addons\shinemaps_for_weapons.pk3 7: -sfxchan 8: 16 9: -notexcomp 10: -game 11: heretic-ext 12: -iwad 13: D:\GAMES\J_ALL_003\_IWADS\HERETIC\HERETIC.WAD 14: -userdir 15: C:\Users\1\Documents\Doomsday Frontend\runtime/ RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/ shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/ shaders.dei"] from archive in read-only "(basedir)\data\ net.dengine.client.pack" ^ : Loading shader definitions from read-only archive entry "renderer.pack/ lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/ lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\ net.dengine.client.pack" OpenGL 3.3 supported Sys_GLInitialize: OpenGL information: Version: 4.5.0 NVIDIA 353.06 Renderer: GeForce GTX 770/PCIe/SSE2 Vendor: NVIDIA Corporation Capabilities: Compressed texture formats: 51 Use texture compression: no Available texture units: 4 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.125 Line width range: 0.5...10 ^ : OpenGL Extensions: ^ : AMD extensions: multi_draw_indirect, seamless_cubemap_per_texture ^ : ARB extensions: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos ^ : ATI extensions: draw_buffers, texture_float, texture_mirror_once ^ : EXT extensions: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex, rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit ^ : EXTX extensions: framebuffer_mixed_formats ^ : IBM extensions: rasterpos_clip, texture_mirrored_repeat ^ : KHR extensions: blend_equation_advanced, context_flush_control, debug, robust_buffer_access_behavior, robustness ^ : KTX extensions: buffer_region ^ : NV extensions: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced, blend_square, command_list, compute_program5, conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2, fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2, shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object, shader_thread_group, shader_thread_shuffle, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback, transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3 ^ : NVX extensions: conditional_render, gpu_memory_info, nvenc_interop ^ : S3 extensions: s3tc ^ : SGIS extensions: generate_mipmap, texture_lod ^ : SGIX extensions: depth_texture, shadow ^ : SUN extensions: slice_accum ^ : WGL extensions: EXT_swap_control ^ : WIN extensions: swap_hint ^ : Extensions (WGL): ^ : WGL extensions: ARB_buffer_region, ARB_context_flush_control, ARB_create_context, ARB_create_context_profile, ARB_create_context_robustness, ARB_extensions_string, ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float, ARB_render_texture, ATI_pixel_format_float, EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_extensions_string, EXT_framebuffer_sRGB, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear, NVX_DX_interop, NV_DX_interop, NV_DX_interop2, NV_copy_image, NV_delay_before_swap, NV_float_buffer, NV_multisample_coverage, NV_render_depth_texture, NV_render_texture_rectangle FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD Initialized 16 sound effect channels Using SteamApps path: d:\games\_steam\SteamApps\common User-supplied IWAD path: "D:/GAMES/J_ALL_003/_IWADS/HERETIC/" Locating "HACX - Twitch 'n Kill"... ! hacx.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Chex(R) Quest"... ! chex.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Final DOOM: TNT: Evilution"... ! tnt.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Final DOOM: The Plutonia Experiment"... ! plutonia.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "DOOM 2: Hell on Earth"... ! doom2.wad or doom2f.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Ultimate DOOM"... ! doom.wad or doomu.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "DOOM Registered"... ! doom.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "DOOM Shareware"... ! doom1.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Heretic: Shadow of the Serpent Riders"... - heretic.wad: "(basedir)\_IWADS\HERETIC\HERETIC.WAD" - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Playable Locating "Heretic Registered"... - heretic.wad: "(basedir)\_IWADS\HERETIC\HERETIC.WAD" - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Playable Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... ! hexen.wad: missing ! hexdd.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen"... - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" ! hexen.wad: missing => Not playable (incomplete resources) Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Demo"... ! hexen.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Selecting game 'heretic-ext'... Path "auto" now mapped to "data\jheretic\auto" Path "auto" now mapped to "defs\jheretic\auto" Loading game resources... IWAD identification: 0xf9211c ResourceSystem > loadCompositeTextureDefs: Loaded all 58 texture definitions from "(basedir)\_IWADS\HERETIC\HERETIC.WAD: (basedir)\TEXTURE1.lmp" ^ : Loaded all 42 texture definitions from "(basedir)\_IWADS\HERETIC\HERETIC.WAD: (basedir)\TEXTURE2.lmp" ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2' ^ : Ignoring invalid sprite name 'ARTISOAR' ^ : Ignoring invalid sprite name 'ARTIINVU' ^ : Ignoring invalid sprite name 'ARTIPWBK' ^ : Ignoring invalid sprite name 'ARTIINVS' ^ : Ignoring invalid sprite name 'ARTISPHL' ^ : Ignoring invalid sprite name 'ARTITRCH' ^ : Ignoring invalid sprite name 'ARTIATLP' Parsing primary config "configs\heretic\game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 6 episodes 2 animation groups 5 composite fonts 7 finales 12 lights 49 map infos 7 materials 4 models 1 particle generators 3 skies 71 songs 143 sound effects 128 sprite names 1222 states 4 surface decorations 213 text strings 7 texture environments 161 things ResourceSystem: Model init completed in 0.01 seconds Known maps: 0: E1M1 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 1: E1M2 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 2: E1M3 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 3: E1M4 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 4: E1M5 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 5: E1M6 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 6: E1M7 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 7: E1M8 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 8: E1M9 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 9: E2M1 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 10: E2M2 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 11: E2M3 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 12: E2M4 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 13: E2M5 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 14: E2M6 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 15: E2M7 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 16: E2M8 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 17: E2M9 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 18: E3M1 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 19: E3M2 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 20: E3M3 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 21: E3M4 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 22: E3M5 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 23: E3M6 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 24: E3M7 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 25: E3M8 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 26: E3M9 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 27: E4M1 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 28: E4M2 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 29: E4M3 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 30: E4M4 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 31: E4M5 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 32: E4M6 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 33: E4M7 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 34: E4M8 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 35: E4M9 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 36: E5M1 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 37: E5M2 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 38: E5M3 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 39: E5M4 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 40: E5M5 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 41: E5M6 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 42: E5M7 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 43: E5M8 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 44: E5M9 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 45: E6M1 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 46: E6M2 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" 47: E6M3 "(basedir)\_IWADS\HERETIC\HERETIC.WAD" Found 48 maps in total. Heretic: Shadow of the Serpent Riders InFineSystem > FinaleInterpreter > S_StartMusic: Starting music 'titl' MasterWorker: Received 1 servers from master Received version information: - installed version: 1.15.0 (Build 1616) - latest version: 1.15.0 (Build 1616) - package: http://sourceforge.net/projects/deng/files/Doomsday%20Engine/1.15.0/ doomsday_1.15.0.exe/download - change log: http://dengine.net/dew/index.php?title=Doomsday_version_1.15.0 You are running the latest available stable release Game begins... Episode: City Of The Damned (Singleplayer) S_StartMusic: Starting music 'e1m1' Loading map "E1M1"... Current map elements: 777 Lines 154 Sectors 828 Vertexes Forced pause for 7 tics Map: The Docks (Uri: Maps:E1M1, warp: 1) - Author: Raven Software GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\ internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\ runtime\cache" BindContext: Map warp ~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\ internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\ runtime\cache" Game ended Game begins... Episode: The Ossuary (Singleplayer) S_StartMusic: Starting music 'e1m3' Loading map "E4M3"... Current map elements: 1354 Lines 229 Sectors 1551 Vertexes Forced pause for 7 tics Map: Ambulatory (Uri: Maps:E4M3, warp: 3) - Author: Raven Software GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\ internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\ runtime\cache" BindContext: Massacre ^ : No clipping ON Saved screenshot: heretic-ext-000.png ~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\ internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\ runtime\cache" Game ended Unloaded game Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown