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skyjake's activity

From 2015-10-14 to 2015-10-27

2015-10-27

17:22 Doomsday Engine Revision aa444f87 (github): libcore|Info: Report a syntax error if block attribute is missing a value
Avoids the pitfall of `name inherits other {`, which is actually
interpreted as block type "name", block name "inheri...
skyjake
08:33 Doomsday Engine Revision ee3d427b (github): Fixed|Model Renderer: Rendering passes were indexed incorrectly
When enabling and disabling rendering passes, the incorrect ones
were being accessed, due to the setup not processing...
skyjake

2015-10-26

21:14 Doomsday Engine Revision 462f7292 (github): Fixed|Qt: Workaround for older Qt 5 compatibility
QVector::removeAll() was added in Qt 5.4. skyjake
20:41 Doomsday Engine Revision 4736fc61 (github): Fixed|libgui: Unbinding shadowed uniforms from a GLProgram
skyjake
20:41 Doomsday Engine Revision 3304564b (github): libcore|PackageLoader: Log syntax errors in package metadata
skyjake
19:34 Doomsday Engine Revision f0ec6b89 (github): Merge branch 'gl2-models'
skyjake
19:34 Doomsday Engine Revision 92e05b26 (github): Fixed|Model Renderer: Use model's atlas when drawing; fixed shutdown crash
Also removed the default textures, since they would have to be allocated
separately for each model, in the model's al...
skyjake
17:57 Doomsday Engine Revision 7553e085 (github): Refactor|Model Renderer: Use MultiAtlas; got rid of AuxiliaryData
The client now derives its own version of ModelDrawable, so that there
is no need to maintain the separate AuxiliaryD...
skyjake
17:52 Doomsday Engine Revision 4da31507 (github): Refactor|ModelBank|libgui: Custom model objects in a ModelBank
ModelBank now can be configured to use any type of ModelDrawable
derived objects.
skyjake
17:51 Doomsday Engine Revision b06e7e68 (github): libgui|ModelDrawable: Commit textures are initialization complete
When using IAtlas, commit() is expected after all the images have been
allocated. MultiAtlas::AllocGroup will then de...
skyjake
17:49 Doomsday Engine Revision 6084dea4 (github): libgui|MultiAtlas: Added a clear() method to release all atlases
skyjake

2015-10-25

22:11 Doomsday Engine Revision c037512f (github): Refactor|libgui: Added abstract IAtlas interface
More flexibility for TextureBank and ModelDrawable:
MultiAtlas::AllocGroup can be used instead of a regular atlas.
skyjake
22:04 Doomsday Engine Revision 7a952fd5 (github): Model Renderer: Added a "uAlpha" variable for the default model shader
skyjake
22:03 Doomsday Engine Revision b2b64247 (github): libgui|GLShaderBank: Default uniform values for shaders
The shader definition can now declare default uniforms to specify
particular initial values. When the programs are us...
skyjake
22:00 Doomsday Engine Revision 56cd3d9e (github): libgui: Binding multiple overriding uniforms to a GLProgram
GLProgram now keeps track of when uniforms override previously bound
uniforms.
skyjake
21:57 Doomsday Engine Revision 9e7303e2 (github): Refactor|Model Renderer: Cleanup
skyjake
18:21 Doomsday Engine Revision 71b9f8ef (github): libgui: Added MultiAtlas: expanding collection of atlases
One atlas cannot hold an infinite number of images, but a MultiAtlas
can.
Atlas was modified to allow making allocat...
skyjake

2015-10-24

21:35 Doomsday Engine Revision 33579daa (github): libcore: Added SourceLineTable, used it in Info and ScriptedInfo
All parsed ScriptedInfo records and their subrecords have __source__
variables indicating the source code location of...
skyjake
14:13 Doomsday Engine Revision f9896168 (github): Bumped version number to 1.15.5
skyjake
11:40 Doomsday Engine Revision 38896973 (github): libgui|ModelDrawable: Don't try to load textures twice
A bank loads items when needed, so calling `load()` is redundant. skyjake
11:39 Doomsday Engine Revision e7796c17 (github): libcore|Bank: Improved log output from Bank
If loading fails, don't make a "loaded" log entry. skyjake
11:11 Doomsday Engine Revision bdb380eb (github): libgui|ModelDrawable: More detailed warning message about failed texture loads
Specify mesh and material indices and origin of the information. skyjake

2015-10-23

20:54 Doomsday Engine Revision 74fdc980 (github): Merge branch 'gl2-models'
skyjake
20:53 Doomsday Engine Revision 1b5b2c0d (github): Fixed|Client: Improper deinit after mobj model asset init failure
If a mobj's model asset initialization failed, the mobj was still
kept in the model's deletion audience. The model en...
skyjake
19:09 Doomsday Engine Revision 55bdd860 (github): Fixed|Model Renderer: Added missing "material" variable
If no `render.material` was specified in the model, StateAnimator would
not create a "material" variable at all for a...
skyjake
19:08 Doomsday Engine Revision 76a9540c (github): Fixed|Model Renderer: Added missing "material" variable
If no `render.material` was specified in the model, StateAnimator would
not create a "material" variable at all for a...
skyjake

2015-10-21

19:06 Doomsday Engine Revision 17d89e6d (github): Fixed|Model Renderer: Use default rendering passes if none defined
skyjake
10:39 Doomsday Engine Revision cf4b1677 (github): Refactor|Model Renderer|libgui: Correct mapping between meshes and materials
skyjake

2015-10-20

17:42 Doomsday Engine Revision 40f16a1a (github): Windows|MSVC|Fixed: Build failure
MSVC seems to want to generate unused templated QList methods, and therefore
requires some operators and qHash to be ...
skyjake

2015-10-19

21:49 Doomsday Engine Revision b77ac2cf (github): Fixed|Model Renderer: Missing rendering pass information
skyjake
21:33 Doomsday Engine Revision 1d53cef3 (github): Merge branch 'gl2-models'
skyjake
18:13 Doomsday Engine Revision 439637c2 (github): Fixed|SettingsRegister: Config settings with a text value
Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister.
skyjake
18:13 Doomsday Engine Revision 41e0deae (github): Fixed|Network|Client: Ignore master server actions if no API URL set
skyjake
18:12 Doomsday Engine Revision 68c4b672 (github): Fixed|Network|Client: Ignore master server actions if no API URL set
skyjake
18:12 Doomsday Engine Revision 4c88a3ff (github): Fixed|SettingsRegister: Config settings with a text value
Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister.
skyjake
09:25 Doomsday Engine Revision 2bb06993 (github): Refactor|Model Renderer|libgui: Added ModelDrawable::Appearance
Added a new object that contains parameters that affect how a model
gets drawn. ModelDrawable::Appearance contains th...
skyjake

2015-10-18

19:12 Doomsday Engine Revision d91a66da (github): Model Renderer: Model materials and switching between them
If a model has multiple materials (sets of textures), it can switch
between them at no cost. Each rendering pass can ...
skyjake
19:10 Doomsday Engine Revision c06cf1a3 (github): libgui: Improved ModelDrawable documentation and terminology
skyjake
19:08 Doomsday Engine Revision 36fca260 (github): libcore: Minor improvements
ScriptedInfo utility for checking block type. PackageLoader catches
syntax errors in the package Info.
skyjake
19:05 Doomsday Engine Revision d2fe2b79 (github): Refactor|libcore|Record: Iterating subrecords using a std::function
skyjake

2015-10-17

20:12 Doomsday Engine Revision 7e003d22 (github): libgui|ModelDrawable: Friendlier error messages
Human-readable texture map type included in the message. skyjake
19:46 Doomsday Engine Revision 4635d9a0 (github): Fixed|LogWidget|libappfw: Scroll position stays fixed when not at bottom
When new entries appear in the log, the scroll position should remain
stationary if the view is not at the bottom. Ot...
skyjake
19:45 Doomsday Engine Revision af2107d6 (github): Refactor|libgui|ModelDrawable: Use TextureBank and ImageFile for textures
TextureBank is used to manage ownership of images in the provided
atlas. ImageFile is used to get the texture image c...
skyjake
19:35 Doomsday Engine Revision 539776c4 (github): libgui|TextureBank: Minor improvements
skyjake
19:33 Doomsday Engine Revision c955c633 (github): libgui|Atlas: More efficient data structure for allocations
Since there is no need to keep the allocations ordered, a hash is
more suitable/efficient.
skyjake
19:31 Doomsday Engine Revision 43b28e42 (github): libgui|FS: Added ImageFile
Applications based on GuiApp automatically interpret images using
ImageFile. The image content can then be accessed v...
skyjake
19:14 Doomsday Engine Revision 2c5cc101 (github): libcore|Bank: Allow changing the default path separator character
skyjake
12:19 Doomsday Engine Revision 7f1430c1 (github): Documentation|libcore: FileSystem API doc clarifications
skyjake
12:19 Doomsday Engine Revision 0683b819 (github): libcore|FS: Improved error messages thrown in Folder::locate()
The error message now makes a distinction between a file that was not
found at all, and a file that was of an unexpec...
skyjake

2015-10-16

20:36 Doomsday Engine Revision 8d76c823 (github): Fixed|LogWidget|libappfw: Scroll position stays fixed when not at bottom
When new entries appear in the log, the scroll position should remain
stationary if the view is not at the bottom. Ot...
skyjake
20:35 Doomsday Engine Revision 59ed3a77 (github): Refactor|FS|libcore: Registering new File interpreters
FileSystem is now allows registering any number of File interpreters.
Added interpreters in LibraryFile and ZipArchive.
skyjake
09:52 Doomsday Engine Revision 2037258c (github): Fixed|Tests: Missing color "label.shadow" in test_appfw
skyjake
09:52 Doomsday Engine Revision 7f179c03 (github): libcore: Added new AS_IS method expectedAs<>()
Used like as<>() but throws an exception if the cast is illegal. skyjake
09:52 Doomsday Engine Revision 208574a0 (github): ClientApp: Catch exceptions during shutdown
Exception during app initialization would result in a call to the
audio::System that has not been created yet.
skyjake
09:47 Doomsday Engine Revision 8bacbcff (github): ClientApp: Catch exceptions during shutdown
Exception during app initialization would result in a call to the
audio::System that has not been created yet.
skyjake
09:45 Doomsday Engine Revision 31f7e3ae (github): libcore: Added new AS_IS method expectedAs<>()
Used like as<>() but throws an exception if the cast is illegal. skyjake

2015-10-15

20:34 Doomsday Engine Revision 531fae2c (github): Refactor|libgui|ModelDrawable: Improved model texture map management
A TextureBank is used to manage the texture images owned by the model. skyjake
18:39 Doomsday Engine Revision 697290d2 (github): libgui|ModelDrawable: Added the concept of variants
A model may have multiple alternative vertex buffers, so that each
has its own set of texture coordinates. This allow...
skyjake
18:15 Doomsday Engine Revision b64fe78e (github): Fixed|Tests: Missing color "label.shadow" in test_appfw
skyjake
14:51 Doomsday Engine Revision 7b09dee9 (github): Merge branch 'gl2-models'
skyjake
13:44 Doomsday Engine Revision f7d7491c (github): Model Renderer: Enabling and disabling rendering passes
Each rendering pass has a variable called "enabled" in its record.
This can be set to True or False.
Also improved e...
skyjake
13:31 Doomsday Engine Revision 7ddee3e7 (github): Client|Renderer: Added a native Doomsday Script module called "Render"
skyjake
13:30 Doomsday Engine Revision 600f7df6 (github): libgui|ModelDrawable: Rendering pass mask; fixed drawing
An optional bit array can now be passed to ModelDrawable::draw()
to specify which rendering passes are enabled.
Draw...
skyjake
13:27 Doomsday Engine Revision 93198a13 (github): libcore|Package: Log entry formatting
skyjake

2015-10-14

21:43 Doomsday Engine Revision a3489d8f (github): libcore: Cleanup
skyjake
08:51 Doomsday Engine Revision 888c1bba (github): Refactor|Client: Renamed MobjAnimator to StateAnimator
This animator is not exclusive to mobjs, but it is oriented around
state triggers.
skyjake
 

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