Activity
From 2014-02-16 to 2014-03-01
2014-02-28
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21:09 Doomsday Engine Revision 7cede943 (github): UI|Task Bar: Show the "Connect to Server" item in Ring Zero
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21:09 Doomsday Engine Revision 321552c6 (github): Cleanup
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21:08 Doomsday Engine Revision a34fdda2 (github): Fixed|UI|Updater|libappfw: Updater Settings dialog position while closing
- In the Update Available dialog, the anchor where the Updater Settings
was attached (the Gear button) was deleted, whi... -
21:03 Doomsday Engine Revision 0a4a162c (github): libdeng2|RuleRectangle: Added midX/midY output rules
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20:07 Doomsday Engine Revision fae0e3bb (github): Fixed|qmake|Windows: Library directory option for MSVC
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17:12 Doomsday Engine Revision d9005fb6 (github): qmake|Unix: Link against built libraries rather than system
- Even if the Doomsday libraries are present on the system, we need to
prioritize the ones being built to avoid version... -
15:59 Doomsday Engine Revision 0629451d (github): SDK|OS X|qmake: Added Mac deployment for apps
- On OS X, apps are bundled with the shared libraries and resources
inside the application folder.
Also, PREFIX is now... -
15:56 Doomsday Engine Revision 427ab1e0 (github): libdeng2|App: Do not hard-code app name to "Doomsday Engine"
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10:59 Doomsday Engine Revision 8eb715a2 (github): Refactor|libcommon: Began removing the SaveInfo instance
- The functionality which remains in this component does not require
an instance object as such, an API with a savegame... -
10:23 Doomsday Engine Revision 550c0f9b (github): libcommon|SaveInfo: Cleanup
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09:58 Doomsday Engine Revision a011e4ea (github): Refactor|libcommon|SaveInfo: Extracted SessionMetadata from SaveInfo
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09:13 Doomsday Engine Revision 2e5a0d93 (github): libcommon: Convenient method for returning the game identity key
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08:41 Doomsday Engine Revision 541da1f4 (github): Fixed|libcommon: Compiler warnings (unused arg/expression result)
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08:39 Doomsday Engine Revision 29ed7230 (github): Fixed|libcommon: Compiler warnings (unused arg/expression result)
2014-02-27
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18:12 Doomsday Engine Revision ca26424c (github): libdeng2|FS: ArchiveFeed observes source file for deletion
- If the source file is deleted, any changes to the archive are first
saved. -
18:11 Doomsday Engine Revision 51526df4 (github): Fixed|SDK: Missing public header files
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18:10 Doomsday Engine Revision a4abd020 (github): Fixed|libgui: Missing import in gui module
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16:53 Doomsday Engine Revision 355e5782 (github): libdeng2|Refuge: Adjust log output level
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16:46 Doomsday Engine Revision c48300ae (github): Cleanup
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16:43 Doomsday Engine Revision aa042418 (github): SDK|Cleanup: Deploying SDK libraries
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16:02 Doomsday Engine Revision 0cf33124 (github): SDK|qmake: Added an app deployment macro
- dengDeploy() can be used to easily deploy an application using the SDK.
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16:01 Doomsday Engine Revision 33b1cf24 (github): Fixed|qmake|SDK: libdeng1 is not part of the SDK
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16:01 Doomsday Engine Revision a55a478d (github): qmake|SDK: Determining install location of libraries
- Added a macro for figuring out what is the appropriate Unix library
directory. -
13:10 Doomsday Engine Revision 6bef92fb (github): Refactor|libcommon|SaveSlots: Renamed methods following established naming conventions, cleanup
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08:00 Doomsday Engine Revision 2967b6ca (github): libcommon|SaveSlots: Also refocus the cursor after deleting from the savegame menu
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07:49 Doomsday Engine Revision 1ed6d1ea (github): libcommon|SaveSlots: Fix compiler warning (unused variable)
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07:40 Doomsday Engine Revision d53794c8 (github): libcommon|SaveSlots: Cleanup
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07:21 Doomsday Engine Revision 0cc6db1b (github): libcommon|SaveInfo|SaveSlots: Init save system in G_CommonPreInit, SaveSlots updates the game menu
- Ideally the game menu widgets would observe SaveInfo changes directly,
however this would require a new special purpo... -
03:42 Doomsday Engine Revision 1c75e978 (github): Fixed|libcommon: Parsing of episode number from map Uris (refactoring oversight)
- By default String::toInt() does not tolerate suffixes.
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03:38 Doomsday Engine Revision c2766fdb (github): libhexen|ACS|Cleanup: Applied 'session' naming convention to ACScript
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02:47 Doomsday Engine Revision d7f00248 (github): libcommon|SaveInfo: Track status changes of saved game sessions in SaveInfo
- SaveInfo now monitors the status of the saved game session internally
and notifies interested parties when it changes... -
00:20 Doomsday Engine Revision 2c12fa93 (github): libcommon: Update info for savegame slots more intelligently
- It is no longer necessary to update the SaveInfo for all the savegame
slots at once. Update only those slot(s) pertin... -
00:04 Doomsday Engine Revision 5f8a573b (github): Debug|libcommon: Adjusted level of savegame file open logging to XVERBOSE, cleanup
2014-02-26
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23:45 Doomsday Engine Revision 739b21f3 (github): Console|SaveInfo: Improved output of 'inspectgamesave'
- Include a breakdown of the game rules in the SaveInfo description.
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22:44 Doomsday Engine Revision f63c80e7 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Use current game rules as basis for interpreting vanilla savegames
- Alert the user about this assumption so that they might act accordingly
(ideally, by ensuring the rules are configure... -
20:41 Doomsday Engine Revision c3e56a4c (github): libcommon: Cleanup
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20:40 Doomsday Engine Revision e30a9f8d (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
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17:11 Doomsday Engine Revision 7bf20d39 (github): libdeng2|Cleanup: More information in error messages
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17:11 Doomsday Engine Revision f63db803 (github): libdeng2|App: Using a .pack as basedir; configurable config path
- This commit adds flexibility to App. It is now possible to point the
application's basedir to a pack file, so that th... -
16:47 Doomsday Engine Revision 52ee22cf (github): libdeng2|Unix: Expand paths specified in UnixInfo config
- Any symbols like "~" found in the paths of UnixInfo config files are
automatically expanded. -
16:46 Doomsday Engine Revision 7253c8ee (github): Fixed|libdeng2|SDK|qmake: Missing public header
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16:45 Doomsday Engine Revision 80726a27 (github): SDK: Added a .pri files for apps using the SDK
- doomsday_sdk.pri is installed to the SDK directory.
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16:43 Doomsday Engine Revision 5543f699 (github): qmake|libgui|Scripting: Moved gui.de to libgui
- gui.de directly relates to functionality in libgui, so it should be
located in libgui's modules.
Project files updat... -
13:15 Doomsday Engine Revision 351997cd (github): Cleanup|qmake|64-bit: Preprocessor symbol for 64-bit builds
- Conforming to naming conventions.
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13:15 Doomsday Engine Revision c5cf0152 (github): libgui|Cleanup: Removed ARB_debug_output
- This extension wasn't in use and seems to be subtly differently defined
on different platforms. -
13:13 Doomsday Engine Revision ec9cf016 (github): Cleanup|qmake|64-bit: Preprocessor symbol for 64-bit builds
- Conforming to naming conventions.
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13:12 Doomsday Engine Revision 816768d2 (github): libgui|Cleanup: Removed ARB_debug_output
- This extension wasn't in use and seems to be subtly differently defined
on different platforms. -
12:56 Doomsday Engine Revision dc0ca51e (github): Merge remote-tracking branch 'origin/master' into sdk-split
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10:32 Doomsday Engine Revision 11582988 (github): Fixed|Windows: Missing exports and OpenGLGL API callback
2014-02-25
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23:24 Doomsday Engine Revision c747adb4 (github): Merge branch 'master' into savegame-refactor
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23:23 Doomsday Engine Revision ecd4b5a0 (github): Fixed|libcommon: Compiler warnings (missing initializer)
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23:10 Doomsday Engine Revision b02662c3 (github): Fixed|libheretic: Compiler warnings (unused var/arg)
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22:53 Doomsday Engine Revision 2f77b7d1 (github): Fixed|libheretic: Compiler warnings/errors (dup time symbol, missing initializers)
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22:35 Doomsday Engine Revision 0acbb96e (github): UI|Client: Store game selection subset fold state persistently
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22:25 Doomsday Engine Revision 45c07216 (github): Fixed|libcommon: Compiler warnings (missing initializer, unused var/arg)
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21:24 Doomsday Engine Revision 1a0b5303 (github): Fixed|libcommon: Various compiler warnings
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19:51 Doomsday Engine Revision 65fd3acd (github): SDK|qmake: Install libraries to the SDK directory
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19:48 Doomsday Engine Revision 48a720b1 (github): Refactor|libcommon|GameRuleset: Began remodeling GameRuleset into a C++ class
- A C wrapper API for accessing rule values is necessary because it is
not presently feasible to switch all the relevan... -
18:43 Doomsday Engine Revision 8ea3d454 (github): Fixed|qmake: Typo
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17:34 Doomsday Engine Revision a4529593 (github): Refactor|libheretic: Switched h_refresh.c, in_lude.c, m_cheat.c to C++
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17:20 Doomsday Engine Revision 549a22be (github): Refactor|libdoom: Switched d_refresh.c, m_cheat.c to C++
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17:19 Doomsday Engine Revision 9ba60bf2 (github): qmake|SDK: Added sdk.pro, install rules for headers
- Public headers are now specified using a macro that automatically adds
an install rule for them when doing an SDK build. -
17:17 Doomsday Engine Revision 98ea79b5 (github): Cleanup
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15:36 Doomsday Engine Revision 1b321ad5 (github): Refactor|libcommon: Switched p_inventory.c, p_xg_line.c to C++
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14:35 Doomsday Engine Revision ac35b95b (github): UI|Client: Cleanup in 3D & VR Settings
- Moved the Oculus Rift specific multisampling setting below the Oculus
Rift subtitle. -
14:34 Doomsday Engine Revision 38632e36 (github): libappfw|Oculus Rift: Modelview matrix according to head tracking
- Added a utility for putting together a modelview matrix for the tracked
head position/orientation, however this is no... -
14:33 Doomsday Engine Revision 925bbd08 (github): Client|Stereo 3D: Cleanup
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14:16 Doomsday Engine Revision 1b844eba (github): UI|Client: Added "24-bit" color depth to Video Settings
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14:16 Doomsday Engine Revision d0b0ad51 (github): Fixed|Unix: Crash when launching application (UnixInfo)
- UnixInfo needed to know the application's /etc path, but the application
had not been fully constructed at the time. -
14:15 Doomsday Engine Revision ea8ef79f (github): UI|Client: Added "24-bit" color depth to Video Settings
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14:14 Doomsday Engine Revision 5e435178 (github): Fixed|Unix: Crash when launching application (UnixInfo)
- UnixInfo needed to know the application's /etc path, but the application
had not been fully constructed at the time. -
13:38 Doomsday Engine Revision c1dc65ec (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
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12:34 Doomsday Engine Revision 2538ff75 (github): Refactor|libcommon: Switched d_net.c, d_netcl.c, d_netsv.c, fi_lib.c, hu_automap.c to C++
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12:01 Doomsday Engine Revision d0390a82 (github): Fixed|X11: Getting GL extensions and changing window size
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10:48 Doomsday Engine Revision 27518347 (github): Merge branch 'ui-multiplayer'
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10:33 Doomsday Engine Revision d3ad0ce9 (github): UI|Client|libappfw: Adjusted fold panel indicators
- Also, aligning the Reset buttons of the Renderer Appearance
sidebar vertically with the fold indicators. -
10:32 Doomsday Engine Revision 7072dc9d (github): libappfw|LabelWidget: Added overlay image drawing for labels
- The "separate alignment" mode turned out to be infeasible, because
when used, the label should be manually sized rath... -
10:18 Doomsday Engine Revision f367603b (github): libcommon: Cleanup
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09:32 Doomsday Engine Revision d8d05504 (github): Refactor|libcommon: Continued replacing logical map indices with Uri
- Also renamed various top-level game functions to standardize naming
wrt game session management.
2014-02-24
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16:47 Doomsday Engine Revision 78ca068d (github): Fixed|Resources|Client: Setup of ID'd 3D models (missing particle/sky models)
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16:36 Doomsday Engine Revision 986840f9 (github): Fixed|Resources|Client: Setup of ID'd 3D models (missing particle/sky models)
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16:00 Doomsday Engine Revision 7ad27d39 (github): libappfw|FoldPanelWidget: Adjusted fold indicator placement
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15:59 Doomsday Engine Revision 0ba6bffe (github): Refactor|libappfw|Client: Fluent interface for widget Margins
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15:58 Doomsday Engine Revision f66dc5a1 (github): libappfw|LabelWidget: Added special "separate" align mode for labels
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15:46 Doomsday Engine Revision 4cf3e694 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
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13:35 Doomsday Engine Revision e8fae8f7 (github): UI|Ring Zero: Game Selection menu layout
- Take into account the height of the game filter in the top of the view.
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12:51 Doomsday Engine Revision bf87c2f4 (github): Fixed|libcommon: Compiler warnings (missing braces around initializer)
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12:49 Doomsday Engine Revision 52789131 (github): Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
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12:46 Doomsday Engine Revision aec179aa (github): Refactor|Client|libappfw: Calculate projection matrix in VRConfig
- The function for calculating a projection matrix suitable for the
current VR configuration was moved to libappfw. It ... -
12:35 Doomsday Engine Revision 0a76a1cf (github): Refactor|Optimize|libdeng2|libgui: Enhanced BitField behavior
- de::BitField is heavily used for managing the OpenGL state in
de::GLState. However, it was storing the elements metad... -
11:44 Doomsday Engine Revision cb7e3648 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
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11:44 Doomsday Engine Revision 7c4e3119 (github): Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
2014-02-23
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11:26 Doomsday Engine Revision c10a15fe (github): libcommon|SaveInfo|SaveSlots: Cleanup
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10:24 Doomsday Engine Revision f1c39261 (github): Documentation|libcommon|SaveSlots: SaveSlots apidoc fix (remove reference to special slots)
- The API is no longer concerned with how the slots are named, or,
what their purpose is. -
10:11 Doomsday Engine Revision 182bb562 (github): Refactor|libcommon: Continued 'game' -> 'session' standardization
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09:45 Doomsday Engine Revision 67e1de5a (github): Refactor|libcommon: Renamed high level game save functions
- Rather than constantly juggle the meaning and usage of 'save game',
'load savegame', we can easily disambiguate and c... -
08:57 Doomsday Engine Revision f2a632b4 (github): libcommon|SaveSlots: Identify logical save slots with unique string identifiers
- Each save slot is referenced with a unique string identifier rather
than a numerical index. This greatly simplifies t... -
04:03 Doomsday Engine Revision ebd4e733 (github): libcommon: Continued cleaning up savegame management
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01:42 Doomsday Engine Revision 6b873cd5 (github): libcommon: Cleanup
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01:19 Doomsday Engine Revision 542ad9bc (github): Refactor|libcommon|SaveInfo: Moved SV_HxHaveMapStateForSlot logic to SaveInfo::haveMapSession
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00:57 Doomsday Engine Revision fe8f6c0e (github): libcommon: Cleanup
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00:47 Doomsday Engine Revision 5dfee09b (github): Refactor|libcommon: Continued dismantling p_saveg.cpp
- High level logics for saving/loading game sessions are sufficiently
succinct to appear in place in g_game.cpp
2014-02-22
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22:56 Doomsday Engine Revision 432e1ac3 (github): Merge branch 'master' into ui-multiplayer
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22:56 Doomsday Engine Revision 2c24b469 (github): Revert "Fixed|All Games: Crash when setting up Controls menu"
- This reverts commit cd958050cd70b748e0effcd56053035e043f48e0.
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22:55 Doomsday Engine Revision cd958050 (github): Fixed|All Games: Crash when setting up Controls menu
- Attempting to access an invalid pointer value.
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22:53 Doomsday Engine Revision 6547e377 (github): UI|Client: Keep the "incomplete" game subset folded by default
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22:32 Doomsday Engine Revision 2a7cf187 (github): Fixed|Doom|Heretic: Error initializing the game menu
- Use the 'data' member of the local weaponOrder struct to initialize
the Weapons option menu as 'text' cannot be relia... -
22:26 Doomsday Engine Revision 58f29554 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
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21:19 Doomsday Engine Revision 7be57d54 (github): Documentation|All Games: Updated console help strings
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21:15 Doomsday Engine Revision 9aa868a7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
- Conflicts:
distrib/autobuild.py
distrib/builder/utils.py -
21:13 Doomsday Engine Revision 8778beaa (github): Fixed|libcommon: Compiler warnings (dereferencing type-punned pointer)
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20:53 Doomsday Engine Revision d6a6b058 (github): libappfw|FoldPanelWidget: Better fold indicator placement
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20:53 Doomsday Engine Revision 43f15fa4 (github): Fixed|libcommon: Compiler warnings (missing braces around initializer)
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20:20 Doomsday Engine Revision f8740519 (github): UI|Client: Show "No games" in a game subset if none available
- If a game subset is empty, show a notice about it.
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19:48 Doomsday Engine Revision 7090c4dc (github): libdeng2|C wrapper: Logging via App_Log now results in a single log entry per call
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19:06 Doomsday Engine Revision 62202235 (github): Cleanup: Removed superfluous trailing new line characters in log messages
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18:11 Doomsday Engine Revision a17c58c0 (github): Fixed|libcommon: Compiler warnings (unused argument/variable)
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17:42 Doomsday Engine Revision 1528daff (github): Fixed|libcommon: Compiler warnings/errors (void const * -> void *, missing initializer)
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17:04 Doomsday Engine Revision 66651e81 (github): UI|Client: Added a rudimentary manual "Connect to Server" dialog
- This dialog is basically a GUI for the 'connect' console command.
It is only available when a game is loaded, as 'con... -
17:02 Doomsday Engine Revision 460d13a3 (github): libappfw: Signal from LineEditWidget when content changes
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16:07 Doomsday Engine Revision 01f673e9 (github): Fixed|libcommon: Compiler warnings/errors (void const * -> void *, missing initializer)
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14:39 Doomsday Engine Revision da8e529b (github): Documentation: Added Doxygen configs for libappfw and libgui
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11:36 Doomsday Engine Revision 5289b6a5 (github): Fixed|libdeng2|Qt: Qt 5 compatibility in MonospaceLogSinkFormatter
2014-02-21
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20:16 Doomsday Engine Revision a27f0106 (github): libcommon|SaveInfo: Delineate all possible saved game session statuses in SaveInfo
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19:13 Doomsday Engine Revision 325b29b7 (github): libcommon: Cleanup
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18:35 Doomsday Engine Revision a331343a (github): libcommon|SaveInfo: Include the savegame source file path in 'inspectgamesave' output
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18:02 Doomsday Engine Revision c9e4b77f (github): libcommon|SaveInfo: Cleanup
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17:52 Doomsday Engine Revision 8e9739d9 (github): libcommon|SaveInfo|SaveSlots: Associate the saved game state file name with SaveInfo
- When a new SaveInfo is instantiated or copied from another save slot
the game state file name bound to associated sav... -
17:20 Doomsday Engine Revision 50a0ba1c (github): libappfw|FoldPanelWidget: Added a fold state indicator
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15:46 Doomsday Engine Revision 3e071dad (github): Refactor|libcommon|SaveSlots|SaveInfo: Continued moving logic from SaveSlots to SaveInfo
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15:23 Doomsday Engine Revision 69de5e33 (github): libcommon: Cleanup
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15:16 Doomsday Engine Revision 1ecc57bd (github): Documentation|libcommon|SaveSlots: Minor SaveSlots apidoc cleanup
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15:01 Doomsday Engine Revision 89ff7e31 (github): libcommon|SaveSlots: Do not alter the file system when looking up a save slot file name
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14:35 Doomsday Engine Revision da276f46 (github): Refactor|libcommon|SaveSlots: Renamed SaveSlot::mapSaveName() as saveNameForMap()
- Avoids potential confusion with bindSaveName()
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14:19 Doomsday Engine Revision 3c3ee029 (github): libcommon: Cleanup
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14:15 Doomsday Engine Revision ec54087b (github): libcommon|SaveSlots: Mechanism for binding save game file names to logical save slots
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13:43 Doomsday Engine Revision 9722a9f8 (github): UI|Client|PanelWidget: Minor improvements
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13:14 Doomsday Engine Revision 2f755190 (github): libcommon|SaveSlots: Cleanup
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12:41 Doomsday Engine Revision b30dd86b (github): Refactor|libcommon|SaveSlots: Various SaveSlots API improvements, cleanup
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10:22 Doomsday Engine Revision 4f02c51c (github): Documentation|libdeng2: API doc cleanup
- Copyright marks and class/file grouping.
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08:29 Doomsday Engine Revision 604c0710 (github): Fixed|Builder: Handling platform_release errors
- If the plaform_release script fails, we should still consider the
build completed, so autobuild now catches the possi...
2014-02-20
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21:04 Doomsday Engine Revision 19d1eccc (github): UI|Client: Store game session filter and sort order persistently
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21:03 Doomsday Engine Revision 3e61726e (github): UI|Client: Store console width persistently
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21:02 Doomsday Engine Revision 4b7fd402 (github): libappfw: Cleanup
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21:02 Doomsday Engine Revision 9d2520d1 (github): libappfw|GuiWidget: Automatic state storage for IPersistent widgets
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21:00 Doomsday Engine Revision a6131c51 (github): libappfw|BaseGuiApp: Added "UIState" into persist.pack
- The "UIState" file contains the serialized state of widgets that
implement IPersistent. -
20:57 Doomsday Engine Revision 9d075e1c (github): libappfw: Added PersistentState and IPersistent
- PersistentState is a Refuge for objects that implement the IPersistent
interface. -
20:53 Doomsday Engine Revision dfed4851 (github): Refactor|libdeng2: Use Refuge in Config
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20:52 Doomsday Engine Revision a67cf9ee (github): libdeng2: Added Refuge, a persistent data store
- Kept in a serialized Record written to the App's persistent data
archive. -
13:29 Doomsday Engine Revision b3c2157e (github): UI|Client: Apply game filter/sort order
- The GameFilterWidget is laid out separately. In Ring Zero it is
attached to the top of the view, and in the Games dia... -
12:29 Doomsday Engine Revision e9681488 (github): Default Style|UI: Tweaked TabWidget fonts
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08:56 Doomsday Engine Revision 489d9c7a (github): Unix|Builder|qmake: Use environment to find python
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08:45 Doomsday Engine Revision b6ed2d12 (github): Unix|Builder|qmake: Use environment to find python
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08:19 Doomsday Engine Revision c62f79dc (github): Builder|qmake: Run Python 2 specifically
- Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu... -
08:18 Doomsday Engine Revision 1e87fdd0 (github): Builder|qmake: Run Python 2 specifically
- Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu...
2014-02-19
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21:09 Doomsday Engine Revision 0d456352 (github): FIxed|libappfw|qmake: Duplicate header file
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21:08 Doomsday Engine Revision 2ea334fc (github): UI|Client: Use a TabWidget for game session filtering
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21:07 Doomsday Engine Revision 393f4fa1 (github): libappfw: Added TabWidget, changed ui::Data audience methods
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21:05 Doomsday Engine Revision c8d9c8eb (github): Cleanup
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21:01 Doomsday Engine Revision 508c0b44 (github): Refactor|libappfw: Added ui::ImageItem, an item with an image
- The new item class acts as a base class for ui::ActionItem.
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02:47 Doomsday Engine Revision 24376b0f (github): Fixed|libcommon|Game Menu: Error at startup and further compiler warning fixes
- On second thought, replacing memory management in the crusty old game
menu, with an OO model, is simply not feasible ... -
01:20 Doomsday Engine Revision 5219f93b (github): Fixed|libcommon: Compiler warnings (missing initializer, string constant -> char *)
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01:00 Doomsday Engine Revision 695e5ca0 (github): Fixed|libcommon|Game Menu: Compiler warnings (missing initializer, char const * -> void *)
2014-02-18
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15:09 Doomsday Engine Revision 53ec5f6e (github): libdeng2|libgui|Client|Server: Defining application metadata
- de::App now defines a method for setting all the application metadata in
one call without having to access Qt methods... -
14:13 Doomsday Engine Revision 76f4aa6c (github): Fixed|libdeng2: Missing return value in AutoRef
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11:13 Doomsday Engine Revision 43e3ea8d (github): UI|Client: Added a filter widget for the game selection menu
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11:12 Doomsday Engine Revision c4ba7a6d (github): libappfw|ButtonWidget: Changing background color
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11:12 Doomsday Engine Revision 4fb9744b (github): Fixed|libdeng2: Missing return value in AutoRef
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10:10 Doomsday Engine Revision 42cae6ce (github): Resources: Added cmd "inspectgamesave" for logging details of a saved game session
- The 'inspectgamesave' command is used to log detailed information
about a saved game session. The only argument is th... -
09:04 Doomsday Engine Revision ecae2883 (github): libcommon: Cleanup
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03:53 Doomsday Engine Revision 2761c8f2 (github): Refactor|libcommon|SaveInfo|SaveSlots: Represent savegame metadata strings with de::String
- Currently such strings are converted to Str when written to/read from
the savegame session header. -
02:42 Doomsday Engine Revision a375b558 (github): Refactor|libcommon|SaveInfo|SaveSlots: Use C++ SaveInfo and SaveSlots APIs throughout, dumped C APIs
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02:18 Doomsday Engine Revision afb1f2ae (github): libcommon: Switched g_game.c, hu_menu.c to C++
2014-02-17
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19:02 Doomsday Engine Revision 1363fdfe (github): libhexen: Switched h2_main.c to C++
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18:56 Doomsday Engine Revision 80d6cbb9 (github): libdoom64: Switched d_main.c to C++
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18:26 Doomsday Engine Revision 4f831e1b (github): Refactor|libcommon|GameStateWriter|GameStateReader|SaveSlots: Represent savegame file paths as de::Path
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16:24 Doomsday Engine Revision ccc06bd0 (github): libdeng1: Prefix PI, PI_D macros with 'DD_'
- Also removed the "undef PI" from libdeng2's math.h as this is not
defined on platform we currently target (AFAIK, its... -
15:51 Doomsday Engine Revision 887c26e7 (github): libcommon: Tweaked textual map banner formatting
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15:40 Doomsday Engine Revision 60e9dd69 (github): libcommon: Cleanup
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13:11 Doomsday Engine Revision 66e23fcb (github): libcommon|GameStateWriter|GameStateReader: Continued cleaning up savegame file management
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12:02 Doomsday Engine Revision d6ed243e (github): Cleanup
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11:15 Doomsday Engine Revision d4547928 (github): Fixed|All Games: Various minor compiler warnings
2014-02-16
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10:44 Doomsday Engine Revision 9a4159fe (github): Fixed|libdoom|libheretic: Defer registration of vanilla game state interpreters until post-init
- Todo: Why is the save game module initialized so late on?
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08:48 Doomsday Engine Revision f6aadad4 (github): Refactor|libcommon|SaveInfo|SaveSlots: Improved SoC wrt savegame recognition
- SaveInfo can be updated from a saved game state directly.
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06:12 Doomsday Engine Revision c517f25f (github): libcommon|SaveInfo: Saved games now record the game identity key (was gamemode)
- If SaveInfo is to become game-agnostic then we need to refer to games
uniquely with identifiers which are known to th... -
01:39 Doomsday Engine Revision fb2a9bc4 (github): libcommon: Added a basic GameStateReaderFactory
- With runtime registration so that new IGameStateReaders can be added
without requiring the factory to have compile ti...
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