skyjake's activity
From 2014-02-09 to 2014-02-22
2014-02-22
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22:56 Doomsday Engine Revision 432e1ac3 (github): Merge branch 'master' into ui-multiplayer
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22:56 Doomsday Engine Revision 2c24b469 (github): Revert "Fixed|All Games: Crash when setting up Controls menu"
- This reverts commit cd958050cd70b748e0effcd56053035e043f48e0.
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22:55 Doomsday Engine Revision cd958050 (github): Fixed|All Games: Crash when setting up Controls menu
- Attempting to access an invalid pointer value.
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22:53 Doomsday Engine Revision 6547e377 (github): UI|Client: Keep the "incomplete" game subset folded by default
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22:26 Doomsday Engine Revision 58f29554 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
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21:19 Doomsday Engine Revision 7be57d54 (github): Documentation|All Games: Updated console help strings
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21:15 Doomsday Engine Revision 9aa868a7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
- Conflicts:
distrib/autobuild.py
distrib/builder/utils.py -
20:53 Doomsday Engine Revision d6a6b058 (github): libappfw|FoldPanelWidget: Better fold indicator placement
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20:20 Doomsday Engine Revision f8740519 (github): UI|Client: Show "No games" in a game subset if none available
- If a game subset is empty, show a notice about it.
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17:04 Doomsday Engine Revision 66651e81 (github): UI|Client: Added a rudimentary manual "Connect to Server" dialog
- This dialog is basically a GUI for the 'connect' console command.
It is only available when a game is loaded, as 'con... -
17:02 Doomsday Engine Revision 460d13a3 (github): libappfw: Signal from LineEditWidget when content changes
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14:39 Doomsday Engine Revision da8e529b (github): Documentation: Added Doxygen configs for libappfw and libgui
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11:36 Doomsday Engine Revision 5289b6a5 (github): Fixed|libdeng2|Qt: Qt 5 compatibility in MonospaceLogSinkFormatter
2014-02-21
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17:20 Doomsday Engine Revision 50a0ba1c (github): libappfw|FoldPanelWidget: Added a fold state indicator
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13:43 Doomsday Engine Revision 9722a9f8 (github): UI|Client|PanelWidget: Minor improvements
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10:22 Doomsday Engine Revision 4f02c51c (github): Documentation|libdeng2: API doc cleanup
- Copyright marks and class/file grouping.
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08:29 Doomsday Engine Revision 604c0710 (github): Fixed|Builder: Handling platform_release errors
- If the plaform_release script fails, we should still consider the
build completed, so autobuild now catches the possi...
2014-02-20
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21:04 Doomsday Engine Revision 19d1eccc (github): UI|Client: Store game session filter and sort order persistently
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21:03 Doomsday Engine Revision 3e61726e (github): UI|Client: Store console width persistently
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21:02 Doomsday Engine Revision 4b7fd402 (github): libappfw: Cleanup
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21:02 Doomsday Engine Revision 9d2520d1 (github): libappfw|GuiWidget: Automatic state storage for IPersistent widgets
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21:00 Doomsday Engine Revision a6131c51 (github): libappfw|BaseGuiApp: Added "UIState" into persist.pack
- The "UIState" file contains the serialized state of widgets that
implement IPersistent. -
20:57 Doomsday Engine Revision 9d075e1c (github): libappfw: Added PersistentState and IPersistent
- PersistentState is a Refuge for objects that implement the IPersistent
interface. -
20:53 Doomsday Engine Revision dfed4851 (github): Refactor|libdeng2: Use Refuge in Config
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20:52 Doomsday Engine Revision a67cf9ee (github): libdeng2: Added Refuge, a persistent data store
- Kept in a serialized Record written to the App's persistent data
archive. -
13:29 Doomsday Engine Revision b3c2157e (github): UI|Client: Apply game filter/sort order
- The GameFilterWidget is laid out separately. In Ring Zero it is
attached to the top of the view, and in the Games dia... -
12:29 Doomsday Engine Revision e9681488 (github): Default Style|UI: Tweaked TabWidget fonts
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08:56 Doomsday Engine Revision 489d9c7a (github): Unix|Builder|qmake: Use environment to find python
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08:45 Doomsday Engine Revision b6ed2d12 (github): Unix|Builder|qmake: Use environment to find python
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08:19 Doomsday Engine Revision c62f79dc (github): Builder|qmake: Run Python 2 specifically
- Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu... -
08:18 Doomsday Engine Revision 1e87fdd0 (github): Builder|qmake: Run Python 2 specifically
- Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu...
2014-02-19
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21:09 Doomsday Engine Revision 0d456352 (github): FIxed|libappfw|qmake: Duplicate header file
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21:08 Doomsday Engine Revision 2ea334fc (github): UI|Client: Use a TabWidget for game session filtering
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21:07 Doomsday Engine Revision 393f4fa1 (github): libappfw: Added TabWidget, changed ui::Data audience methods
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21:05 Doomsday Engine Revision c8d9c8eb (github): Cleanup
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21:01 Doomsday Engine Revision 508c0b44 (github): Refactor|libappfw: Added ui::ImageItem, an item with an image
- The new item class acts as a base class for ui::ActionItem.
2014-02-18
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15:09 Doomsday Engine Revision 53ec5f6e (github): libdeng2|libgui|Client|Server: Defining application metadata
- de::App now defines a method for setting all the application metadata in
one call without having to access Qt methods... -
14:13 Doomsday Engine Revision 76f4aa6c (github): Fixed|libdeng2: Missing return value in AutoRef
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11:13 Doomsday Engine Revision 43e3ea8d (github): UI|Client: Added a filter widget for the game selection menu
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11:12 Doomsday Engine Revision c4ba7a6d (github): libappfw|ButtonWidget: Changing background color
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11:12 Doomsday Engine Revision 4fb9744b (github): Fixed|libdeng2: Missing return value in AutoRef
2014-02-17
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12:02 Doomsday Engine Revision d6ed243e (github): Cleanup
2014-02-14
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17:09 Doomsday Engine Revision 6d66399d (github): Merge branch 'oculus-refactor' into ui-multiplayer
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11:30 Doomsday Engine Revision 7ffea3d7 (github): Client|libappfw: Cleanup
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11:21 Doomsday Engine Revision a383e75c (github): Refactor|libappfw|Client: Control timer loop from BaseWindow during draw
2014-02-13
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20:30 Doomsday Engine Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
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14:41 Doomsday Engine Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
- BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa... -
14:21 Doomsday Engine Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
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14:04 Doomsday Engine Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
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13:21 Doomsday Engine Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
- WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem. -
10:28 Doomsday Engine Revision 84a54b71 (github): libgui: Cleanup
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10:23 Doomsday Engine Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
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08:38 Doomsday Engine Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
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08:37 Doomsday Engine Revision 90212850 (github): Fixed|libgui: Build failure
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08:37 Doomsday Engine Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
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08:37 Doomsday Engine Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
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07:59 Doomsday Engine Revision 996542bd (github): libappfw: Changed license to LGPL 3
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07:55 Doomsday Engine Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
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07:50 Doomsday Engine Revision e01d1443 (github): libgui: Changed license to LGPL 3
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07:42 Doomsday Engine Revision 30d2c009 (github): libshell: Changed license to LGPL 3
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07:41 Doomsday Engine Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
2014-02-12
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20:02 Doomsday Engine Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
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14:55 Doomsday Engine Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
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14:54 Doomsday Engine Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
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14:53 Doomsday Engine Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
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14:52 Doomsday Engine Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
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14:52 Doomsday Engine Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
- GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after... -
09:30 Doomsday Engine Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
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07:01 Doomsday Engine Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
- Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
2014-02-11
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16:09 Doomsday Engine Revision 784f032e (github): libappfw: Added convenience header for BaseWindow
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16:06 Doomsday Engine Revision c9ef8047 (github): UI|Ring Zero: Tweaks to game selection menu
- The height of the game session buttons is now determined more correctly
based on the height of four lines plus the ma... -
16:05 Doomsday Engine Revision 6e28a5fa (github): Refactor|libappfw|Client|Stereo 3D: Relocated window transforms
- WindowTransform and VRWindowTransform were moved to libappfw. They now
work together with BaseWindow, a new abstract ... -
14:23 Doomsday Engine Revision 40b00dae (github): Documentation|libappfw: Added API documentation for VRConfig
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13:39 Doomsday Engine Revision 2ec06991 (github): Merge branch 'master' into oculus-refactor
2014-02-10
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15:03 Doomsday Engine Revision 7b364bd5 (github): Documentation: Removed obsolete copyright notice
- Yagisan's commit c69c83c56d77870668ccb2bdac3a90570dea384f from 2008 is
no longer relevant as the file has been comple... -
11:30 Doomsday Engine Revision 846c9535 (github): Refactor|Stereo 3D: Removed all public member variables of VRConfig
- Now the VR configuration cvars are kept in the client, while VRConfig
stores the parameters in use.s -
10:32 Doomsday Engine Revision 5441f434 (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
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07:16 Doomsday Engine Revision 0f709435 (github): Fixed|Hexen: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
Also added a header file missing from common.pri.
2014-02-09
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10:24 Doomsday Engine Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
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