Project

General

Profile

skyjake's activity

From 2014-02-09 to 2014-02-22

2014-02-22

22:56 Doomsday Engine Revision 432e1ac3 (github): Merge branch 'master' into ui-multiplayer
skyjake
22:56 Doomsday Engine Revision 2c24b469 (github): Revert "Fixed|All Games: Crash when setting up Controls menu"
This reverts commit cd958050cd70b748e0effcd56053035e043f48e0. skyjake
22:55 Doomsday Engine Revision cd958050 (github): Fixed|All Games: Crash when setting up Controls menu
Attempting to access an invalid pointer value. skyjake
22:53 Doomsday Engine Revision 6547e377 (github): UI|Client: Keep the "incomplete" game subset folded by default
skyjake
22:26 Doomsday Engine Revision 58f29554 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
21:19 Doomsday Engine Revision 7be57d54 (github): Documentation|All Games: Updated console help strings
skyjake
21:15 Doomsday Engine Revision 9aa868a7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
Conflicts:
distrib/autobuild.py
distrib/builder/utils.py
skyjake
20:53 Doomsday Engine Revision d6a6b058 (github): libappfw|FoldPanelWidget: Better fold indicator placement
skyjake
20:20 Doomsday Engine Revision f8740519 (github): UI|Client: Show "No games" in a game subset if none available
If a game subset is empty, show a notice about it. skyjake
17:04 Doomsday Engine Revision 66651e81 (github): UI|Client: Added a rudimentary manual "Connect to Server" dialog
This dialog is basically a GUI for the 'connect' console command.
It is only available when a game is loaded, as 'con...
skyjake
17:02 Doomsday Engine Revision 460d13a3 (github): libappfw: Signal from LineEditWidget when content changes
skyjake
14:39 Doomsday Engine Revision da8e529b (github): Documentation: Added Doxygen configs for libappfw and libgui
skyjake
11:36 Doomsday Engine Revision 5289b6a5 (github): Fixed|libdeng2|Qt: Qt 5 compatibility in MonospaceLogSinkFormatter
skyjake

2014-02-21

17:20 Doomsday Engine Revision 50a0ba1c (github): libappfw|FoldPanelWidget: Added a fold state indicator
skyjake
13:43 Doomsday Engine Revision 9722a9f8 (github): UI|Client|PanelWidget: Minor improvements
skyjake
10:22 Doomsday Engine Revision 4f02c51c (github): Documentation|libdeng2: API doc cleanup
Copyright marks and class/file grouping. skyjake
08:29 Doomsday Engine Revision 604c0710 (github): Fixed|Builder: Handling platform_release errors
If the plaform_release script fails, we should still consider the
build completed, so autobuild now catches the possi...
skyjake

2014-02-20

21:04 Doomsday Engine Revision 19d1eccc (github): UI|Client: Store game session filter and sort order persistently
skyjake
21:03 Doomsday Engine Revision 3e61726e (github): UI|Client: Store console width persistently
skyjake
21:02 Doomsday Engine Revision 4b7fd402 (github): libappfw: Cleanup
skyjake
21:02 Doomsday Engine Revision 9d2520d1 (github): libappfw|GuiWidget: Automatic state storage for IPersistent widgets
skyjake
21:00 Doomsday Engine Revision a6131c51 (github): libappfw|BaseGuiApp: Added "UIState" into persist.pack
The "UIState" file contains the serialized state of widgets that
implement IPersistent.
skyjake
20:57 Doomsday Engine Revision 9d075e1c (github): libappfw: Added PersistentState and IPersistent
PersistentState is a Refuge for objects that implement the IPersistent
interface.
skyjake
20:53 Doomsday Engine Revision dfed4851 (github): Refactor|libdeng2: Use Refuge in Config
skyjake
20:52 Doomsday Engine Revision a67cf9ee (github): libdeng2: Added Refuge, a persistent data store
Kept in a serialized Record written to the App's persistent data
archive.
skyjake
13:29 Doomsday Engine Revision b3c2157e (github): UI|Client: Apply game filter/sort order
The GameFilterWidget is laid out separately. In Ring Zero it is
attached to the top of the view, and in the Games dia...
skyjake
12:29 Doomsday Engine Revision e9681488 (github): Default Style|UI: Tweaked TabWidget fonts
skyjake
08:56 Doomsday Engine Revision 489d9c7a (github): Unix|Builder|qmake: Use environment to find python
skyjake
08:45 Doomsday Engine Revision b6ed2d12 (github): Unix|Builder|qmake: Use environment to find python
skyjake
08:19 Doomsday Engine Revision c62f79dc (github): Builder|qmake: Run Python 2 specifically
Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu...
skyjake
08:18 Doomsday Engine Revision 1e87fdd0 (github): Builder|qmake: Run Python 2 specifically
Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu...
skyjake

2014-02-19

21:09 Doomsday Engine Revision 0d456352 (github): FIxed|libappfw|qmake: Duplicate header file
skyjake
21:08 Doomsday Engine Revision 2ea334fc (github): UI|Client: Use a TabWidget for game session filtering
skyjake
21:07 Doomsday Engine Revision 393f4fa1 (github): libappfw: Added TabWidget, changed ui::Data audience methods
skyjake
21:05 Doomsday Engine Revision c8d9c8eb (github): Cleanup
skyjake
21:01 Doomsday Engine Revision 508c0b44 (github): Refactor|libappfw: Added ui::ImageItem, an item with an image
The new item class acts as a base class for ui::ActionItem. skyjake

2014-02-18

15:09 Doomsday Engine Revision 53ec5f6e (github): libdeng2|libgui|Client|Server: Defining application metadata
de::App now defines a method for setting all the application metadata in
one call without having to access Qt methods...
skyjake
14:13 Doomsday Engine Revision 76f4aa6c (github): Fixed|libdeng2: Missing return value in AutoRef
skyjake
11:13 Doomsday Engine Revision 43e3ea8d (github): UI|Client: Added a filter widget for the game selection menu
skyjake
11:12 Doomsday Engine Revision c4ba7a6d (github): libappfw|ButtonWidget: Changing background color
skyjake
11:12 Doomsday Engine Revision 4fb9744b (github): Fixed|libdeng2: Missing return value in AutoRef
skyjake

2014-02-17

12:02 Doomsday Engine Revision d6ed243e (github): Cleanup
skyjake

2014-02-14

17:09 Doomsday Engine Revision 6d66399d (github): Merge branch 'oculus-refactor' into ui-multiplayer
skyjake
11:30 Doomsday Engine Revision 7ffea3d7 (github): Client|libappfw: Cleanup
skyjake
11:21 Doomsday Engine Revision a383e75c (github): Refactor|libappfw|Client: Control timer loop from BaseWindow during draw
skyjake

2014-02-13

20:30 Doomsday Engine Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
14:41 Doomsday Engine Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa...
skyjake
14:21 Doomsday Engine Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
skyjake
14:04 Doomsday Engine Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
skyjake
13:21 Doomsday Engine Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem.
skyjake
10:28 Doomsday Engine Revision 84a54b71 (github): libgui: Cleanup
skyjake
10:23 Doomsday Engine Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
skyjake
08:38 Doomsday Engine Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
08:37 Doomsday Engine Revision 90212850 (github): Fixed|libgui: Build failure
skyjake
08:37 Doomsday Engine Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
skyjake
08:37 Doomsday Engine Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
07:59 Doomsday Engine Revision 996542bd (github): libappfw: Changed license to LGPL 3
skyjake
07:55 Doomsday Engine Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
skyjake
07:50 Doomsday Engine Revision e01d1443 (github): libgui: Changed license to LGPL 3
skyjake
07:42 Doomsday Engine Revision 30d2c009 (github): libshell: Changed license to LGPL 3
skyjake
07:41 Doomsday Engine Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
skyjake

2014-02-12

20:02 Doomsday Engine Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
14:55 Doomsday Engine Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
skyjake
14:54 Doomsday Engine Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
skyjake
14:53 Doomsday Engine Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
skyjake
14:52 Doomsday Engine Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
14:52 Doomsday Engine Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after...
skyjake
09:30 Doomsday Engine Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:01 Doomsday Engine Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
skyjake

2014-02-11

16:09 Doomsday Engine Revision 784f032e (github): libappfw: Added convenience header for BaseWindow
skyjake
16:06 Doomsday Engine Revision c9ef8047 (github): UI|Ring Zero: Tweaks to game selection menu
The height of the game session buttons is now determined more correctly
based on the height of four lines plus the ma...
skyjake
16:05 Doomsday Engine Revision 6e28a5fa (github): Refactor|libappfw|Client|Stereo 3D: Relocated window transforms
WindowTransform and VRWindowTransform were moved to libappfw. They now
work together with BaseWindow, a new abstract ...
skyjake
14:23 Doomsday Engine Revision 40b00dae (github): Documentation|libappfw: Added API documentation for VRConfig
skyjake
13:39 Doomsday Engine Revision 2ec06991 (github): Merge branch 'master' into oculus-refactor
skyjake

2014-02-10

15:03 Doomsday Engine Revision 7b364bd5 (github): Documentation: Removed obsolete copyright notice
Yagisan's commit c69c83c56d77870668ccb2bdac3a90570dea384f from 2008 is
no longer relevant as the file has been comple...
skyjake
11:30 Doomsday Engine Revision 846c9535 (github): Refactor|Stereo 3D: Removed all public member variables of VRConfig
Now the VR configuration cvars are kept in the client, while VRConfig
stores the parameters in use.s
skyjake
10:32 Doomsday Engine Revision 5441f434 (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:16 Doomsday Engine Revision 0f709435 (github): Fixed|Hexen: Build failure (order of includes)
The Map API was not declared as being in use early enough.
Also added a header file missing from common.pri.
skyjake

2014-02-09

10:24 Doomsday Engine Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
skyjake
 

Also available in: Atom