skyjake's activity
From 2013-09-08 to 2013-09-21
2013-09-21
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22:50 Doomsday Engine Revision 55fa33f1 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- Conflicts:
doomsday/client/src/ui/editors/rendererappearanceeditor.cpp -
22:43 Doomsday Engine Revision 6c186bc0 (github): Fixed|UI|Client: Closed fold panel content; read-only appearance profiles in editor
- When a fold panel is closed, its content is removed from the widget
tree entirely.
The editor prevents modifying rea... -
22:43 Doomsday Engine Revision e2f69d02 (github): Renderer: Fine-tuned lighting and halo default settings
- Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector... -
22:43 Doomsday Engine Revision c72e0f0e (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
- Added two built-in renderer appearance profiles that are available
for use in read-only mode. -
21:56 Doomsday Engine Revision d059992b (github): Renderer: Fine-tuned lighting and halo default settings
- Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector... -
21:56 Doomsday Engine Revision 7d0d4575 (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
- Added two built-in renderer appearance profiles that are available
for use in read-only mode. -
08:51 Doomsday Engine Revision f63fd717 (github): Documentation|Client|libdeng2: Added comments
2013-09-20
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17:42 Doomsday Engine Revision 89b75e7c (github): UI|Client: Added a 'gauge' popup for Audio Settings dialog
- Like Renderer Settings, the Audio Settings dialog now has a 'gauge'
button for additional settings that are intended ... -
17:33 Doomsday Engine Revision df614d64 (github): Refactor|UI|Client: Added a popup widget with a grid
- GridPopupWidget makes it easier to create popups whose content is
laid out in a grid. -
17:31 Doomsday Engine Revision 666dc888 (github): Fixed|UI|Client|GridLayout: Determining cell alignment
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17:30 Doomsday Engine Revision 7aa939fc (github): Fixed|libdeng2|Vector: Vector comparison operators
- Vector comparison operators were not working as expected. For instance,
comparing (0,2) < (0,4) would result in 'fals... -
15:39 Doomsday Engine Revision d93fdc4d (github): All Games|Menu: Removed obsolete options linking to the Control Panel
- These settings are now available in the new task bar.
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12:56 Doomsday Engine Revision fac1fa5f (github): Console|Client: Added console command 'rendedit'
- 'rendedit' opens the Renderer Appearance editor sidebar.
Updated the help text compilations. -
11:05 Doomsday Engine Revision a5675503 (github): Fixed|Multiplayer|Client: Crash when joining a game
- The luminousClipped array was evidently accessed before being
allocated for the first time, resulting in a null point...
2013-09-19
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18:37 Doomsday Engine Revision d16d72b7 (github): UI|Client: Modified style of settings dialog subheadings
- Now using bold weight with the accent color.
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18:37 Doomsday Engine Revision 805c99a9 (github): Fixed|UI|Client: Applying text styles before widget initialized
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17:43 Doomsday Engine Revision 8b85191e (github): UI|Renderer: Moved HUD mirroring option, added "Behavior" subtitle
2013-09-17
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18:40 Doomsday Engine Revision 8af08472 (github): Optimize|SliderWidget|ToggleWidget: Avoid per-frame PathTree queries
- Sliders and toggles were looking up colors on every geometry update.
PathTree is not quite efficient enough for this ...
2013-09-16
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10:57 Doomsday Engine Revision f70697c6 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:57 Doomsday Engine Revision 163b962e (github): Fixed: Build failure (missing header)
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10:50 Doomsday Engine Revision 6d8dd583 (github): UI|Client: Run small text preprocessing tasks synchronously
- Label texts are typically quite short, so now TextDrawable carries
out short (<20 chars) wrapping tasks immediately.
... -
10:50 Doomsday Engine Revision a2bf9191 (github): Fixed|UI|Client: Alignment issue due unsigned math
- The "No LOD" label of a slider was missing because negative values
were interpreted as large positive values. -
10:50 Doomsday Engine Revision 1b250aa5 (github): Fixed|Busy Mode: Screen capture for transition-free busy mode
- If there will be no animated transition at the end of the busy mode,
we must capture the entire view because busy mod...
2013-09-15
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21:29 Doomsday Engine Revision 8b92213b (github): Fixed|TextDrawable: Deinit must wait for background tasks to finish
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21:16 Doomsday Engine Revision f22bd7f7 (github): Refactor|Optimize|UI|Client: Background text wrapping; avoid redundant updates
- Improvements to TextDrawable and GLTextComposer. The former will now
preprocess upcoming text in the background witho... -
14:13 Doomsday Engine Revision f276d262 (github): Refactor|UI|Client|LabelWidget: Use TextDrawable for drawing text
- TextDrawable is both easier to use and supports multithreading for
potentially lengthy operations (long text content). -
13:11 Doomsday Engine Revision 0d1f1fa6 (github): Default Style: Improved 'input' icon
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12:58 Doomsday Engine Revision b73f66fa (github): Fixed|LabelWidget: Redundant base class
2013-09-14
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17:10 Doomsday Engine Revision 86cadcb8 (github): UI|Updater: Stop progress rotation when download complete
- Also tweaked the mini progress icon.
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16:26 Doomsday Engine Revision 515a4cad (github): Fixed: Extra tokens after #endif
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16:23 Doomsday Engine Revision bb2a720b (github): Fixed|LineEditWidget: Removed redundant base class
- All GuiWidgets observe Atlas repositioning.
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14:04 Doomsday Engine Revision 5a8a11c3 (github): UI|Renderer Appearance: Added "Volume Lighting" group, other new settings
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12:31 Doomsday Engine Revision 99f4192b (github): Fixed: Build failures (missing headers)
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10:44 Doomsday Engine Revision 9f0da74a (github): Fixed|libgui|Font: Use normal weight ascent for other weights
- Some fonts have a different ascent for the different weights. If a
widget used a font with such a weight, it would no... -
09:03 Doomsday Engine Revision 34089d73 (github): Default Style: Revised audio and gauge icons
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08:25 Doomsday Engine Revision 2546896a (github): Changed release type to "Candidate" for 1.12
2013-09-13
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22:07 Doomsday Engine Revision f9f9b29b (github): Fixed|PopupMenuWidget: Image color should be the same as text color
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21:57 Doomsday Engine Revision 22582a79 (github): Default Style|ProgressWidget: Icon tweaks
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19:19 Doomsday Engine Revision 4c412afe (github): Refactor|UI|Client: Dialog action button placement to opposite edge
- Dialog action buttons are now placed in a separate menu on the
opposite side of the dialog. However, there is only a ... -
19:19 Doomsday Engine Revision 08c4fb3c (github): Default Style: Added a 'gauge' icon
- This is useful for developer instruments, data inspection, and other
tools. -
19:19 Doomsday Engine Revision f9cf7834 (github): Default Style|Task Bar: Added a set of basic settings icons
- Some of these are a little draft quality...
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09:24 Doomsday Engine Revision 29bd3084 (github): Cleanup
2013-09-12
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17:53 Doomsday Engine Revision c1fa5aca (github): Fixed|Client: Fixing issues with Appearance Editor and SettingsRegister
- After the profiles have been written, the file is immediately flushed
so that subsequent reads will get the correct d... -
16:23 Doomsday Engine Revision db4c18c0 (github): Fixed|UI|Client: ChoiceWidget item order change vs. updating selected item
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13:10 Doomsday Engine Revision 6142c076 (github): Cleanup: Server build warning; Video Settings mode label
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13:10 Doomsday Engine Revision 987bad86 (github): UI|Client|Renderer Appearance: Regrouped some settings, use profile picker
- Revised the Renderer Appearance based on feedback. Profiles can be
switched now also inside the editor.
Added a "Cam... -
13:08 Doomsday Engine Revision 8d257184 (github): Refactor|UI|Client: Added widget for settings profile manipulation
- The ProfilePickerWidget takes any SettingsRegister and allows switching
and manipulating the profiles in the register... -
13:06 Doomsday Engine Revision 25f4b5cb (github): UI|Client: Popup nesting level affects appearance
- Deeply nested popups should be opaque to avoid visual clutter.
2013-09-11
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15:06 Doomsday Engine Revision 79ddeb4c (github): UI|Video Settings: Setting the window to a particular display mode size
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15:05 Doomsday Engine Revision f3d30088 (github): UI|Cleanup: Accessing popup menu items via PopupMenuWidget
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14:38 Doomsday Engine Revision 84d09866 (github): UI|libgui|BusyWidget: Grab only game view area for transition effect
- While this isn't yet perfect (busy mode shouldn't use a separate
root covering the entire view), now at least the tra...
2013-09-10
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19:34 Doomsday Engine Revision bcfd8c0b (github): Merge branch 'ui-framework'
- Conflicts:
doomsday/client/src/render/sprite.cpp -
18:59 Doomsday Engine Revision 4e473fd4 (github): Fixed|ClientApp: Create /home/configs if it doesn't exist
- ClientApp is responsible for setting up the basic folder structure.
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17:39 Doomsday Engine Revision 95ffcf04 (github): Windows|Fixed: Build failures, fonts.dei syntax error
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15:11 Doomsday Engine Revision 1fff9c95 (github): UI|RendererSettings: UI and layout improvements
- Handle very long profile names and include the gear button
appropriately in the dialog layout. -
15:10 Doomsday Engine Revision 1e358c97 (github): UI|Client: Improved layout classes
- For special cases, it is helpful to add widgets to layout with
special widths or without affecting the total layout s... -
13:52 Doomsday Engine Revision d750839c (github): UI|Task Bar: Various tweaks to focus/mouse trap behavior
- When the sidebar is open, the task bar will behave a bit differently.
While the "taskbar" command will still always o... -
12:33 Doomsday Engine Revision c9408d56 (github): Fixed|Renderer Settings: Let dialogs close themselves before deleting
- On second thought, we can't create dialogs as local variables as
they must exist for the duration of the closing anim... -
12:32 Doomsday Engine Revision 7f4e352b (github): Fixed|SettingsRegister: Update Config immediately when profile changes
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12:21 Doomsday Engine Revision 64b2cbdd (github): UI|Renderer Settings: Option to reset the entire profile; UI improvements
- The various popup dialogs now use buttons that clearly state the
action to be taken. -
12:04 Doomsday Engine Revision 7431cab7 (github): Console: Added interactive Doomsday Script mode for the command line
- Refactored a common base class called CommandWidget for command line
based widgets.
ConsoleCommandWidget handles the... -
11:58 Doomsday Engine Revision 3351ba2c (github): libdeng2|Script|Widgets: Use monospace for 'print' output
- Also added a RuleRectangle method for copying another rectangle's
input rules, although this should be used in specia... -
11:57 Doomsday Engine Revision cc645113 (github): libgui|Client: Added rich style 'm' to choose a monospace font
2013-09-09
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22:27 Doomsday Engine Revision 8c6655c8 (github): Homepage: Updated favicon
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22:26 Doomsday Engine Revision c8a68752 (github): Client|libdeng2: Persistently store setting profiles
- SettingsRegister can now optionally be configured to work in
persistent mode, where the profiles and their values are... -
22:23 Doomsday Engine Revision 84af052f (github): Fixed|UI: Widget improvements, ui::Data non-const access to items
- Fixed issues in ChoiceWidget where the state of the button was not
updated in every situation (adding/removing/updati... -
22:21 Doomsday Engine Revision a7e5a976 (github): UI|MessageDialog: Added InputDialog for querying text from user
- Also, both MessageDialog and InputDialog can now be constructed
as local variables; they will reinitialize themselves... -
13:43 Doomsday Engine Revision 43b3b633 (github): Windows: Rebuilt app icons with a full set of sizes
- Maybe this will fix the issue of the icons not appearing on some
versions of Windows? -
09:53 Doomsday Engine Revision 0f9518d9 (github): Refactor|UI|ButtonWidget: Buttons have a separate text color for the Hover state
- This makes life easier for PopupMenuWidget and the FoldPanelWidget
titles look better (the normal button frames were ...
2013-09-08
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20:33 Doomsday Engine Revision 1fe5f6da (github): Refactor|Client|Server|libdeng2: Current game and audiences moved to de::App
- Added de::game::Game as the base class for actual games. The de::game
namespace was used because de::Game is currentl... -
16:30 Doomsday Engine Revision ca7a1865 (github): UI|Task Bar: Hide renderer etc. config items when a game not loaded
- There is no point in adjusting the renderer settings etc. in Ring
Zero because the settings will anyway be immediatel... -
16:07 Doomsday Engine Revision 2eed8085 (github): UI|FoldPanelWidget: Use the button border on titles
- All interactive clickable elements should behave the same way.
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16:00 Doomsday Engine Revision 2993ce5d (github): UI|Renderer Appearance: Draw a scroll indicator
- ScrollAreaWidget can now draw a scroll indicator independently.
This is not enabled by default, though.
Also dimmed ... -
14:40 Doomsday Engine Revision 37e8f6f8 (github): UI|Renderer Appearance|FoldPanelWidget: Tweaked appearance
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10:48 Doomsday Engine Revision 569e2fa2 (github): UI|Renderer Appearance: Reseting individual setting groups to defaults
- Each foldable group of setting can be reseted separately. The default
values of the cvars were added to ClientApp's
r... -
10:46 Doomsday Engine Revision 5000be0b (github): UI|Task Bar: Removed "Control Panel" from the config menu
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10:45 Doomsday Engine Revision 621edceb (github): UI|Client: Widget improvements
- - Panel eats mouse clicks not handled by children.
- FoldPanel closes immediately.
- Slider dots made slightly dimmer. -
10:44 Doomsday Engine Revision 0d2810e2 (github): UI|Client|GridLayout: Allow defining a fixed width for a column
- The fixed width defined for a column is used in the layout calculations
without affecting the size of the widgets in ... -
10:43 Doomsday Engine Revision 0b4d31e4 (github): UI|Client: Improved shared interface for console variable widgets
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10:41 Doomsday Engine Revision 49cda990 (github): Fixed|libdeng2: IndirectRule's value becomes zero when unset
- When the source rule of the indirect rule was removed, the indirect
rule did not invalidate itself. Instead, the last...
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