danij's activity
From 2007-07-13 to 2007-07-26
2007-07-26
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23:56 Doomsday Engine Revision 9cd2a512 (github): Moved old sfx code using DirectSound3D + EAX into the attic (found in driver_sndcmp.cpp).
2007-07-23
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20:30 Doomsday Engine Revision c3f22ba3 (github): Added remaining controls for all games to G_RegisterPlayerControls().
2007-07-22
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10:44 Doomsday Engine Revision fc753e08 (github): Fixed a couple of build errors under *nix.
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10:38 Doomsday Engine Revision 6047bcb9 (github): Fix build issue under *nix (don't have HWND handles).
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10:09 Doomsday Engine Revision ff22e11e (github): SDL-based window management;
- Begun re-factoring things so that the same code can be used for all platforms. This presents some issues under win32 ...
2007-07-19
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10:52 Doomsday Engine Revision c902c232 (github): Added engine/portable/src/sys_sdl_window.c which contains the framework for SDL-based window management, currently missing an implementation (coming soon).
- Bring the window manager online AFTER the console so as we can output environment/system info.
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03:46 Doomsday Engine Revision bbdcd726 (github): Split the win32-specific window management routines out of dd_winit.c and into ./win32/src/sys_window.c
- Cleaned up the window management interface(s) so as to be platform independent (well, almost) and spent some time add...
2007-07-18
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18:30 Doomsday Engine Revision 8c7b96e7 (github): Fixed (rev 4879) failing to build (apparently materialtype_t has “incomplete type”).
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17:23 Doomsday Engine Revision 9b00b94e (github): Completely re-factored the subsector polygonization code to remove run-time memory requirements and to improve map loading speed.
- Fixed issue resulting in drawing zero-area triangles introduced during the change to using the same list of fvertex_t...
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16:40 Doomsday Engine Revision f3f692d8 (github): Fixed all instances of comments formed like '\\\\ \something' to '\\ \something' introduced by yagisan's markup script.
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