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Feature #2420

Updated by Deimos_X about 4 years ago

There are only a few of them specified in Lights.ded and Special.ded files and I thought that they have a good potential for improvements.

Why: I think it might be a good idea to show more of Doomsday features and unique game experience in this way comparing to other ports out there. Donations are guaranteed;)

Examples of existed effects:

<pre><code class="text"> <code>
Texture = "GRSKULL3";
Light {
Color { .7 0 0 }
Offset { 54 32 }
Halo radius = .1;
Radius = .05;
}
Light {
Color { .7 0 0 }
Offset { 72 32 }
Halo radius = .1;
Radius = .05;
}
}
</code></pre>

</code>

Or this tricky script for Wand sparks:

<pre><code class="text">
#
<code># Sparks from Gold Wand hits.
Generator {
State = "GWANDPUFF1_1";
Flags = "gnf_blend";
Particles = 10;
Speed = 5;
Speed rnd = .7;
Spawn age = 2;
Max age = 45;
Spawn rate = 5;
Vector rnd = 1;
Stage {
Type = "pt_point";
Flags = "ptf_bright";
Radius = 8;
Tics = 4;
Rnd = .1;
Color { 1 1 1 1 };
Gravity = 0.1;
Resistance = 0.02;
Bounce = 0.5;
};
Stage {
Type = "pt_point";
Flags = "ptf_bright";
Radius = 1.5;
Tics = 41;
Rnd = .4;
Color { 1 .7 0 .8 };
Gravity = 0.1;
Resistance = 0.02;
Bounce = 0.5;
};
Stage {
Type = "pt_point";
Color { 1 0 0 0 };
};
}
</code></pre>

</code>

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