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Feature #2112

Bug #778: Gamepad usability issues

Bindings for the Playstation 3 controller

Added by skyjake over 8 years ago. Updated over 8 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
3rd party compatibility
Start date:
2015-09-13
% Done:

100%

Tags:

Description

When a gamepad controller is plugged in, the default joystick bindings should be bound to buttons/axes suitable for it. Since I have a PS3 controller that works with Doomsday, I can define reasonable bindings for it.

In practice, the behavior should be:
  1. When launching a game for the first time, the connected controller's default bindings should be applied.
  2. Subsequently one can manually reset the joystick bindings to any particular scheme, via the Input Settings dialog (when a game is loaded).

Related issues

Copied to Feature #2172: Bindings for the Playstation 4 controllerClosed2015-09-13

Associated revisions

Revision a75624a4 (diff)
Added by skyjake over 8 years ago

Input|Client: Controller presets via Doomsday Script; basic PS3 bindings

The client's "controllers" DS module inserts a set of objects into the
Input.controllerPresets dictionary. Each object has a bind() method
that is called when the preset is taken into use.

This commit has basic Doom-compatible PS3 gamepad bindings. Heretic
and Hexen bindings (mostly for the inventory) are still missing.

IssueID #2112

Revision b88bdfcd (diff)
Added by skyjake over 8 years ago

Input|Bindings|Client: Completed PS3 gamepad bindings

Added inventory controls for Heretic and Hexen, and configured
deadlines appropriately for a PS3 gamepad.

IssueID #2112

History

#1 Updated by skyjake over 8 years ago

  • % Done changed from 0 to 40

#2 Updated by skyjake over 8 years ago

  • % Done changed from 40 to 100

#3 Updated by skyjake over 8 years ago

  • Status changed from In Progress to Resolved
Notes for future work:
  • Defining the bindings in an Info document would be more approachable for end users.
  • We should use Doomsday Script for the parsing: controllers.de should be generalized to read the bindings from files in a specific folder.
  • It should be possible to define names for the various buttons (e.g., PS3's square and triangle buttons) and axes rather than having to refer to them via numbers. These names should be used in the UI.
  • There should be game-specific conditions.
  • Not just bindings: setting the defaults for dead zones.

#4 Updated by skyjake over 8 years ago

  • Priority changed from Normal to Low

#5 Updated by skyjake over 8 years ago

  • Status changed from Resolved to Closed

#6 Updated by skyjake over 7 years ago

  • Copied to Feature #2172: Bindings for the Playstation 4 controller added

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